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Oblivion UOP Issues


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Hello,

 

Apologies in advance if this isn't the right forum, it seemed the most fitting! I have a problem where a part of chorrol just won't load.

http://s1.postimg.org/p8y2b9abz/Screen_Shot0.png

 

As you can see it looks like the whole south western section is missing. If I load the map by walking in through the gate that part of the city seems to load in just fine. It's only when I fast travel to inside the city that this occurs in this one area (I'm new to oblivion and I'm only level 9 and haven't been all around the map so I don't know if it effects other parts as well). I've only got the UOP and USP installed atm and no other mods besides the installer wrye bash. I've uninstalled the game/mods 4 times now and the only time it's worked is with UOP disabled.. I've followed the instructions given and I've also tried using OBMM.

 

Although I don't fully understand it, I've tried to sort the 'ArchiveInvalidation.txt' (AI) in two ways.

1.I followed the instructions from Qarl's QTP3 readme (I only used QTP3 on the first two installations only) but now the menus have changed and the picture he shows is different from the version of OBMM that I use now (although I think I did it right because if I picked any other options some of the options needed would become unavailable)

2. I also on a separate installation I used ArchiveInvalidation Invalidated installer(without having installed OBMM), this also didn't work.

 

I know that it's the UOP because I've turned it off in wrye and the problem went away with and without Qarl's texture pack installed. I have also used new games and old saves, and on each occasion the problem still persists, only when I use the unofficial.

 

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Yes it looks like this is a problem with archive invalidation. The lazy-man solution would be to let NMM grab Oblivion, your two mods, and apply ArchiveInvalidation from there - just bypass Wrye until/unless you determine down the road that you really need it (e.g. because you need to create a bash patch).

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Hiya,

Thanks for taking the time to reply but a few other things I've tried haven't worked. To try and describe it better, I'll fully explain what's happened sinced I've installed the game on the 31st of May.

 

Game... Oblivion 5th aniversary edition retail version, not steam(Wrye Bash calls it Oblivion SI). Just in case you don't know it includes shivering isles and knights of the nine.

 

Windows 7

 

Not installed in Program Files or x86

 

Mods installed.. Wrye Bash, OBMM, UOP, & USiP, Qarl's QTP3

 

The first time I installed it, I installed Wrye, then the UOP and the SIP (Unofficial shivering isles patch). At this point I didn't know there was an Unofficial knights of the knight patch. So I installed OBMM and used the 'utilities' tab etc. for the Archive invalidation fix (AI). Now to be honest at this point I forgot about the load order (so much to read and I'm new at this :$). So the first couple of reinstalls after this point weren't doing much good because the load order was probably wrong (the UOP wasn't second in the list below oblivion SI). Also, because even though I'd uninstall the game etc. there were still some files left over that might have been affecting the next install/game back file swap (using a back up of the install and moving it over etc.). I tried Unticking KOTN in Wrye to see if that was causing the problem but because of some files left over the problem was still reaccuring.

 

Mods installed from this point on.. Wrye Bash, UOP, & USiP, UKOTNP (Unofficial KOTN Patch), BOSS, AII (ArchiveInvalidateInvalidated!)

 

So since then I've deleted everything from Oblivion off my machine (the install, the stuff from documents etc. and even the stuff from the Oblivion App data folder).I installed Wrye, UOP, USIP, BOSS, and AI but I unticked the KOTN so it wouldn't load to see if that was causing the issue. That seemed to work this time as now the buildings where in place whenever I would fast travel to Chorrol. So with KOTN not installed I tried it on my second character/save and it even worked then. So it makes me think that maybe the saves have nothing to do with it (it's not carried over by saves). what also pointed to this was that if I uninstalled or tried the game without UOP there would be no problem.

 

I tried going without wrye and I tried to install UOP, USIP, and UKOTNP without an installer (but this caused overwrites in each following patch) and even though I used BOSS and AI it obviously didn't correct the issue. I didn't want to use OBMM to install the mods because the readme inside the UOP seems to discourage using it (I've heard even worse things about using NMM with Oblivion). So it seems like I'm only left with wrye.

 

So on these last attempts I've installed Wrye, then the three unofficial patches, BOSS, then I've used AI. All the boxes in Wrye were green. I started a new character (my third during these tests not including my test characters to find this fault) ran it all the way through the starter dungeon and into Chorrol. this time it seemed to work so I tried it on my highest lvl character (lvl 9) but the problem was still there (so now I'm unsure if it's carried over by saves?).

 

From this point I fully shut down the game without saving and then started a brand new character but the problem is still there. I ran BOSS again and AI and this still didn't sort the problem.

 

So i really don't know what is causing this and why it keeps happening? It doesn't seem like a lot of people are having this problem as I can't find anything to read about it online. Going by what Wrye says the load order seems right (just below Oblivion SI), I'm using BOSS which should sort the load order anyway and I'm using AI to sort the Archive Invalidate problem (I've even checked that manually and the AI installer is changing the two files).

 

I'm not sure the bashed patch is needed because that seems to be about merging mods (their text doesn't come up green so it doesn't seem like they're mergable). Am I missing something, should I definately be using a Bashed Patch? If so could you explain how?

 

It seems my simplest fix is to not use KOTN and if that doesn't work then also don't use UOP, but this means I wouldn't be able to use most mods maybe.

 

Sorry this post is so long but I've tried to give as much info as possible in the hopes of finding a fix or finding out what I'm doing wrong.

 

Thanks again, I could really use some help here :smile:.

EDIT: I just unticked KOTN and KOTN Unofficial in Wrye and the bug is still there so again I'm at a loss.

Edited by Sensitivesoul
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Alright, let's the put the brakes on and go back to the beginning. Uninstall everything; no more Wrye, no more OBMM, go back to square one. Install Oblivion along with KOTN and Shivering Isles. With *just* Bethesda stuff loaded, does this error still exist?

 

Once you've got the base game working properly, then you can begin installing mods. One at a time in a logical fashion. You should not need Wrye or any other "mod helper" application just to run the unofficial patches, but LOOT never hurts, and switching to NMM (vs Oblivion's built-in manager) will make life a lot simpler. The reason I'm suggesting this is that currently it sounds like you're both new to the game, and new to modding the game, and want to do 73 things in 15 directions all at once, and that's more than likely where you're running into trouble.

 

 

For info on instalilng Oblivion in the right order, see here:

http://forums.nexusmods.com/index.php?/topic/406737-oblivion-optimum-install-order/

 

And this for removing Oblivion entirely, prior to re-install:

http://forums.bethsoft.com/topic/561101-unofficial-technical-faq/?p=8103714&do=findComment&comment=8103714

Edited by obobski
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Alright, let's the put the brakes on and go back to the beginning. Uninstall everything; no more Wrye, no more OBMM, go back to square one. Install Oblivion along with KOTN and Shivering Isles. With *just* Bethesda stuff loaded, does this error still exist?

 

Once you've got the base game working properly, then you can begin installing mods. One at a time in a logical fashion. You should not need Wrye or any other "mod helper" application just to run the unofficial patches, but LOOT never hurts, and switching to NMM (vs Oblivion's built-in manager) will make life a lot simpler. The reason I'm suggesting this is that currently it sounds like you're both new to the game, and new to modding the game, and want to do 73 things in 15 directions all at once, and that's more than likely where you're running into trouble.

 

 

For info on instalilng Oblivion in the right order, see here:

http://forums.nexusmods.com/index.php?/topic/406737-oblivion-optimum-install-order/

 

And this for removing Oblivion entirely, prior to re-install:

http://forums.bethsoft.com/topic/561101-unofficial-technical-faq/?p=8103714&do=findComment&comment=8103714

 

Hiya,

 

I appreciate you taking the time to help me out :smile:.

 

Before I get into it, there's just a few things I'd like to mention.

 

I'm only trying to install the three unofficial patches: UOP, USIP, and UKOTNP (I've given up on Qarl's QTP 3 until I can get the game sorted) and nothing else.

 

The reason I haven't tried NMM so far is because the Unofficiall Oblivion patch readme actually warns against using it

Absolutely DO NOT use Nexus Mod Manager to install this! NMM does not handle the installation of Oblivion files well and will cause things like missing meshes to crop up in your game because it seems to randomly skip files for no apparent reason.

I don't know if the readme has been updated or NMM has improved since it was written.

 

 

I'm going to try what you recommended, but before that I just would like to mention a few things (again :smile: lol).

 

I've just loaded Wrye up now and turned off (unticked) all Unofficial patches and then started the game. All buildings in the city loaded up fine. I've done this a few times over the last few days and that's what makes me think is it the UOP causing it (and maybe the bug is not carried over by saves but I'm unsure about this so I'll leave it to your better judgement).

 

With the above mentioned, should I use an old save to check if the problem is still there or could the problem be carried over in the save? (The only reason I ask is, it is a lot quicker to load up a save and check it that way than to create a new character and run it through the dungeon and all the way to Chorrol. I've already made about five test characters on new installs.lol)

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I honestly don't remember with NMM and UOP - I know I had Oblivion installed last fall (I haven't re-installed it since getting a new PC; it's on my todo list :ninja: ) and used either OBMM or NMM and had no problems whatsoever, and that included the unofficial patches and a few other "base" mods (like Better Cities). If I remember right though, the unofficial mods are just esp/esms and resources, so they don't need an automated installer. I vaguely remember there's an OMOD package for the "unofficial plug-in mod" that lets you select which plug-ins you have active (e.g. Mehrunes Razor but not Horse Armor) but I remember "back in the day" just having a bunch of separate plug-ins for each DLC and that working.

 

If things are working with UOP disabled, it sounds like an Archive Invalidation (or other install/config) issue (like I said before) - I'm skeptical UOP is actually "bugged" (as in UOP itself as a mod is not likely faulty), but it's entirely possible that in your configuration it's installed or configured wrong (or your specific download is corrupted (this is a slim chance but always a possibility with downloaded content) - you may try re-downloading it too).

 

As far as the save games, it's very unlikely that such an issue would "carry over" but there is always a potential for mods (or the base game itself, now that I think about it) to cause saves to become corrupted. Always best to have back-ups of saves as a result.

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I honestly don't remember with NMM and UOP - I know I had Oblivion installed last fall (I haven't re-installed it since getting a new PC; it's on my todo list :ninja: ) and used either OBMM or NMM and had no problems whatsoever, and that included the unofficial patches and a few other "base" mods (like Better Cities). If I remember right though, the unofficial mods are just esp/esms and resources, so they don't need an automated installer. I vaguely remember there's an OMOD package for the "unofficial plug-in mod" that lets you select which plug-ins you have active (e.g. Mehrunes Razor but not Horse Armor) but I remember "back in the day" just having a bunch of separate plug-ins for each DLC and that working.

 

If things are working with UOP disabled, it sounds like an Archive Invalidation (or other install/config) issue (like I said before) - I'm skeptical UOP is actually "bugged" (as in UOP itself as a mod is not likely faulty), but it's entirely possible that in your configuration it's installed or configured wrong (or your specific download is corrupted (this is a slim chance but always a possibility with downloaded content) - you may try re-downloading it too).

 

As far as the save games, it's very unlikely that such an issue would "carry over" but there is always a potential for mods (or the base game itself, now that I think about it) to cause saves to become corrupted. Always best to have back-ups of saves as a result.

Hiya,

 

I 'reinstalled' again (used my backup files) this time I didn't use any installers. All I did was install the UOP (moved it into the Data folder), then I used BOSS, then I used AI. I then created a new character, ran it through the dungeon, ran it all the way to Chorrol, Fast traveled out of Chorrol then fast traveled back into Chorrol and the problem was still there.I even Unticked/ unselected KOTN and SI(in the oblivion launcher) to see if that would work but it didn't.

 

What is really weird is that since day 1 this problem only happens when I fast travel into Chorrol (I always travel to outside the castle then I run down to the problem area- southwest Chorrol where the buildings are missing) if I fast travel to the Stables outside of Chorrol then walk/load in through the gate then walk up to the problem area all the buildings load perfectly. So the textures are there and they are getting loaded just not when I fast travel into the city.

 

Like I've done just right now, I stood amongst the glitched area then left through the front gate and went back through the same gate and they loaded up fine lol. :wallbash:

 

With what I said above does it still sound like an AI issue?

 

I don't know what to do now because I'm really uncomfortable with editing the registry. So I don't know what to try next.

 

 

Edit: Just to add to the above, when I tried the above I used a fresh download of UOP. So we can exclude a bad download as one of the causes.

Edited by Sensitivesoul
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So now I've done a fresh 'intall' with my backup files, and instead of using the UOP I just installed QARL's texture pack, AI, then BOSS. With this install it's working just fine now and loading all the buildings when I fast travel into the city.

 

I agree with what you wrote above, that you odn't think it's a bug in the UOP that's causing the problem. Though the issue is something to do with my computer and UOP.

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