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Modifying Bethesda Spell Effects


Noggog

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Sorry if I'm blanketing this troubleshooting forum. I've been in a mood to figure out my more elusive Oblivion issues lately. 8)

 

Is there a way to change what a vanilla spell effect does?

 

I'd like to mess around with the Turn Undead spell effect, specifically. I'd like to at the least add a slowing effect to the Turn Undead spell, and if possible, rework it altogether with some different ideas I have. I thought about just tacking on a Drain Speed effect onto the turn undead spells, but that wouldn't transfer over to custom turn undead spells, and would most likely drain the speed of anything I cast it on, not just undead.

 

When viewing the Turn Undead spell effect in TES4Edit and CS, I only see standard settings, such as what it looks like or how much it costs. There are never any references to scripts determining what the effects actually DO. I'm thinking Bethesda encapsulated the spell effects and hid them away so that they couldn't be messed with, but I'm hoping I'm wrong.

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I edited the DefaultPlayerSpell, which is the healing spell you start with, to have different values. I made it heal very little and use a lot of magic. I think it's lame that every character starts out with that. The tutorial dungeon is far to easy to even need it anyway.

 

I don't remember now how I did it, and I'm on a different computer so I can't look. My point is, you can edit vanilla spells. The Magic Effects themselves, I don't know, but you could take the Turn Undead spell and add new effects to it, like Drain Speed.

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You can edit the spell effects, not sure about that drain speed part of it though. The slowing would be simple as changing 1-2 numbers. Go to gameplay -> magic effects. But yeah, you can't add any sadly. The scripts as to the spells are in the Oblivion.exe I think... I'm not completely sure, I've never found them. Edited by Guest
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You can edit the spell effects, not sure about that drain speed part of it though. The slowing would be simple as changing 1-2 numbers. Go to gameplay -> magic effects. But yeah, you can't add any sadly. The scripts as to the spells are in the Oblivion.exe I think... I'm not completely sure, I've never found them.

 

Yeah, that's what I was getting at. I know I can change some things about spell effects (shader looks, cost, sound, school, counter effects, etc), and you can change those same options on every spell effect. What I can't change it seems is the fundamental main effect, the script that makes Rally act different than Turn Undead. Turn Undead will ALWAYS make undead run, and there's nowhere in Gameplay -> magic effects that can change that, from what I see.

 

It's alright, though, I'm almost finished making a script workaround to get a satisfactory result with it all. Just thought it was interesting that you can't change these base effects. I wish I could, because then custom Turn Undead spells made at the alter would have my custom script as well.

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