Noggog Posted January 26, 2011 Share Posted January 26, 2011 Sorry if I'm blanketing this troubleshooting forum. I've been in a mood to figure out my more elusive Oblivion issues lately. 8) Is there a way to change what a vanilla spell effect does? I'd like to mess around with the Turn Undead spell effect, specifically. I'd like to at the least add a slowing effect to the Turn Undead spell, and if possible, rework it altogether with some different ideas I have. I thought about just tacking on a Drain Speed effect onto the turn undead spells, but that wouldn't transfer over to custom turn undead spells, and would most likely drain the speed of anything I cast it on, not just undead. When viewing the Turn Undead spell effect in TES4Edit and CS, I only see standard settings, such as what it looks like or how much it costs. There are never any references to scripts determining what the effects actually DO. I'm thinking Bethesda encapsulated the spell effects and hid them away so that they couldn't be messed with, but I'm hoping I'm wrong. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 26, 2011 Share Posted January 26, 2011 from what i have seen, all spell effects are hard-coded, so you can't view or modify them you could try and do this with scripting, but you would have to figure out a good way to do this (i don't think that a script that runs all the time would be the best approach for such a thing) Link to comment Share on other sites More sharing options...
Megatarius Posted January 27, 2011 Share Posted January 27, 2011 I edited the DefaultPlayerSpell, which is the healing spell you start with, to have different values. I made it heal very little and use a lot of magic. I think it's lame that every character starts out with that. The tutorial dungeon is far to easy to even need it anyway. I don't remember now how I did it, and I'm on a different computer so I can't look. My point is, you can edit vanilla spells. The Magic Effects themselves, I don't know, but you could take the Turn Undead spell and add new effects to it, like Drain Speed. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted January 27, 2011 Share Posted January 27, 2011 (edited) You can edit the spell effects, not sure about that drain speed part of it though. The slowing would be simple as changing 1-2 numbers. Go to gameplay -> magic effects. But yeah, you can't add any sadly. The scripts as to the spells are in the Oblivion.exe I think... I'm not completely sure, I've never found them. Edited January 27, 2011 by Guest Link to comment Share on other sites More sharing options...
Noggog Posted January 28, 2011 Author Share Posted January 28, 2011 You can edit the spell effects, not sure about that drain speed part of it though. The slowing would be simple as changing 1-2 numbers. Go to gameplay -> magic effects. But yeah, you can't add any sadly. The scripts as to the spells are in the Oblivion.exe I think... I'm not completely sure, I've never found them. Yeah, that's what I was getting at. I know I can change some things about spell effects (shader looks, cost, sound, school, counter effects, etc), and you can change those same options on every spell effect. What I can't change it seems is the fundamental main effect, the script that makes Rally act different than Turn Undead. Turn Undead will ALWAYS make undead run, and there's nowhere in Gameplay -> magic effects that can change that, from what I see. It's alright, though, I'm almost finished making a script workaround to get a satisfactory result with it all. Just thought it was interesting that you can't change these base effects. I wish I could, because then custom Turn Undead spells made at the alter would have my custom script as well. Link to comment Share on other sites More sharing options...
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