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Posted (edited)

Yes! Finally, after fiddling in NIFscope for what seems like hours, the animation actually works like it was intended too! Turns out I only had to adjust the Bip01 NonAccum's Z translation data to 68 and doing ONLY that fixed the falling through the floor issue. That combined with the 90° fix got her facing in the right direction. Now finally after all that:

http://www.deliciousorange.com/omake/Oblivion-Animation-Actually-Works.jpg

and wouldn't you know it, after seeing it in-game I now want to adjust some of the animation keyframes because they look a hair-bit off to me.

 

None the less. I have the feeling this is the start of something grand and I am just satisfied to have successfully gotten an animation from Blender into Oblivion.

 

Again, I can't thank you enough Fore; your help has been invaluable in decrypting the arcane tome that is NIFscope.

Edited by DeliciousOrange

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