DeliciousOrange Posted January 30, 2011 Author Share Posted January 30, 2011 (edited) Yes! Finally, after fiddling in NIFscope for what seems like hours, the animation actually works like it was intended too! Turns out I only had to adjust the Bip01 NonAccum's Z translation data to 68 and doing ONLY that fixed the falling through the floor issue. That combined with the 90° fix got her facing in the right direction. Now finally after all that:http://www.deliciousorange.com/omake/Oblivion-Animation-Actually-Works.jpgand wouldn't you know it, after seeing it in-game I now want to adjust some of the animation keyframes because they look a hair-bit off to me. None the less. I have the feeling this is the start of something grand and I am just satisfied to have successfully gotten an animation from Blender into Oblivion. Again, I can't thank you enough Fore; your help has been invaluable in decrypting the arcane tome that is NIFscope. Edited January 30, 2011 by DeliciousOrange Link to comment Share on other sites More sharing options...
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