Desrand Posted June 10, 2015 Share Posted June 10, 2015 (edited) I'll have the images linked at the bottom, so for now I'm just going to briefly explain my idea. Now, my idea was to create a Xenomorph npc for skyrim, one that you'd encounter only in certain areas, and only one at a time. The reason being is that I'd make its AI more interactive than most, for example 'stalking' the player. Another thing I was worried about was copyright issues. It's the ripped mesh and textures of Alien: Isolation, and I wasn't sure: Would I be allowed to post it on the Nexus? Or would it have to go on to the steam workshop? If you say it can only go on the workshop, then how have modders gotten away with DeadPool, or Warhammer even? http://www.nexusmods.com/skyrim/mods/13148/? <-- That's the page for the Warhammer armor, so please do explain. I just want to be careful. The purpose of this is just to be some good and fun practice, with me being a student in 3D art and animation, as well as my love for the Alien series. ---- Pic 1: http://i.imgur.com/hQhbQRx.pngPic 2: http://i.imgur.com/qwdWpqX.pngPic 3: http://i.imgur.com/LoEi31S.pngPic 4: http://i.imgur.com/8BeUL3T.pngPic 5: http://i.imgur.com/yTXdHDk.pngPic 6: http://i.imgur.com/WyDndWA.png What do I do from here? I have the textures, and the mesh clearly all set. Do I apply it to an existing Skyrim skeleton? I'd like it to be standalone, so it's not affected by animation mods. If so, can anyone point me to any tutorials? How would I give it custom animations? I have 3DS Max, Blender, Nifskope, and Maya all ready, but I just don't know what to do with them. Edit: Anyone know how I can at least apply the meshes and textures to a werewolf skeleton, just for testing? Then afterwards, I'd look into giving it its own skeleton to modify with new animations. Edited June 10, 2015 by Desrand Link to comment Share on other sites More sharing options...
shonuv Posted June 10, 2015 Share Posted June 10, 2015 As far as the copyright thing goes, Bethesda doesn't care what you rip from other games, as long as its not stuff from Bethesds's other games. Its just a mod after all. I think for the skeleton thing, you're probably going to need to extract the werewolf skeleton from the meshes.bsa and use that to rig to your mesh. I'm not 100% sure though.But at least you should get BSA Browser so you can get the games files to start looking at and messing\testing around with. Then your going to need to convert your rigged mesh into a nif. After that, its just a matter of creating a new race in the creation kit. That means making an armor addon that points to your nif, then an armor(aka skin) that uses your new armor addon, then pointing your new race to that skin. Sorry if this is too vague, but maybe it could help you narrow down what kinds of tutorials to google. Link to comment Share on other sites More sharing options...
Desrand Posted June 11, 2015 Author Share Posted June 11, 2015 On 6/10/2015 at 9:01 PM, shonuv said: As far as the copyright thing goes, Bethesda doesn't care what you rip from other games, as long as its not stuff from Bethesds's other games. Its just a mod after all. I think for the skeleton thing, you're probably going to need to extract the werewolf skeleton from the meshes.bsa and use that to rig to your mesh. I'm not 100% sure though.But at least you should get BSA Browser so you can get the games files to start looking at and messing\testing around with. Then your going to need to convert your rigged mesh into a nif. After that, its just a matter of creating a new race in the creation kit. That means making an armor addon that points to your nif, then an armor(aka skin) that uses your new armor addon, then pointing your new race to that skin. Sorry if this is too vague, but maybe it could help you narrow down what kinds of tutorials to google.No worries, thank you for taking the time to reply. For now, I'll focus on just giving it a werewolf skeleton and importing using what advice you gave me. I'll worry about customizing it afterwards. Link to comment Share on other sites More sharing options...
Desrand Posted June 11, 2015 Author Share Posted June 11, 2015 Alright, so one problem when trying to bring the alien mesh into nifskope, is that the dome, jaw, teeth, and body are all separate but floating in place. I'm currently trying to connect them via vertices in blender. Or is there a simpler way to merge it all together? Link to comment Share on other sites More sharing options...
Anikma Posted June 11, 2015 Share Posted June 11, 2015 You've ripped a model from another game without the creators permission which is a serious breach of copyright. Bethesda might not care but Creative Assembly will and will more than likely take action against you (It happens a lot). It's ok for you to build the model/textures from scratch, but you can't port them from another game. Link to comment Share on other sites More sharing options...
shonuv Posted June 11, 2015 Share Posted June 11, 2015 I'm afraid I have no experience in Blender. I think that they can be separate pieces and nifskope won't care as long as they are attached properly to the skeleton. Link to comment Share on other sites More sharing options...
Desrand Posted June 11, 2015 Author Share Posted June 11, 2015 (edited) On 6/11/2015 at 6:15 AM, Anikma said: You've ripped a model from another game without the creators permission which is a serious breach of copyright. Bethesda might not care but Creative Assembly will and will more than likely take action against you (It happens a lot). It's ok for you to build the model/textures from scratch, but you can't port them from another game. This is what I feared. Is it pointless to ask their permission? Or I guess, I should just make my own from scratch then. I have the programs for it, after all. One problem I'm having anyway, is that 3DS Max 2015 cannot import nif files, so that means I can't even apply the werewolf skeleton to the alien mesh. I'm not sure of a way around this. Edited June 11, 2015 by Desrand Link to comment Share on other sites More sharing options...
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