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Perkifications


istott

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I have started making some perks, that make you get some of the advantages and disadvantages of certain species in the mojave wasteland.

for example, A Cazador perk which doubles your run speed and poison resistance, but reduces carry weight and strength.

I would be Happy to hear any ideas for other "Perkifying" Perks.

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Sounds like an actually pretty cool idea; some ideas I have...

 

Deathclaw perk::

+

Increased Strength

Increased Carryweight

Increased Damage from Fist

Adds a Knockback effect when player uses fist.

*Possibly adds similar effects like that of the intimidation perk

 

-

Decreased Perception

Extremely Decreased Charisma

Decreased Luck

Decreased Speech

Decreased Barter

 

Fire Gecko Perk::

+

Extremely Increased Speed

Increased Fire Damage

Increased Fire Resistance

Increased Perception

Increased Agility or Endurance

*Possibly either increased sneak or a light stealth field when in sneak mode

-

Extremely Decreased Carryweight

Decreased Damage Resistance(Or Tolerance)

Extremely Decreased Strength

Decreased Poison Resistance

 

Sorry for the awkward use of the word extremely, I'm really tired and couldn't think of a better word.

 

Also I would maybe consider instead of having these as perks, have them as traits. It seems like it might fit better, although I could see conflicts if someone were to select more then one of these.

Edited by Stonedturtle26
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How bout' the Sex Appeal perk.

1. Grants you special dialogs with women and increased DMG and DMG Resistance against the opposite sex.

2. The same sex is a little more jealous and you take more damage from the same sex.

How bout' the Builder perk?

Requires: Repair 75

1. Repair weapons without needing extra weapons.

2. Increased Durability for Guns and Armor.

3. Make schematics with only half the items needed, but they do less preformance.

Bout it.

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How bout' the Sex Appeal perk.

1. Grants you special dialogs with women and increased DMG and DMG Resistance against the opposite sex.

2. The same sex is a little more jealous and you take more damage from the same sex.

How bout' the Builder perk?

Requires: Repair 75

1. Repair weapons without needing extra weapons.

2. Increased Durability for Guns and Armor.

3. Make schematics with only half the items needed, but they do less preformance.

Bout it.

those ones arent exactly species perks.....

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Sounds like an actually pretty cool idea; some ideas I have...

 

Deathclaw perk::

+

Increased Strength

Increased Carryweight

Increased Damage from Fist

Adds a Knockback effect when player uses fist.

*Possibly adds similar effects like that of the intimidation perk

 

-

Decreased Perception

Extremely Decreased Charisma

Decreased Luck

Decreased Speech

Decreased Barter

 

Fire Gecko Perk::

+

Extremely Increased Speed

Increased Fire Damage

Increased Fire Resistance

Increased Perception

Increased Agility or Endurance

*Possibly either increased sneak or a light stealth field when in sneak mode

-

Extremely Decreased Carryweight

Decreased Damage Resistance(Or Tolerance)

Extremely Decreased Strength

Decreased Poison Resistance

 

Sorry for the awkward use of the word extremely, I'm really tired and couldn't think of a better word.

 

Also I would maybe consider instead of having these as perks, have them as traits. It seems like it might fit better, although I could see conflicts if someone were to select more then one of these.

i was thinking that some of them could also branch onto other perks, like you need a brahmin perk to get the pack brahmin perk, etc.

so like, for fire gecko, it might require a normal gecko perk and getting the fire gecko perk would allow you to get a golden gecko perk.

thats why i thought they should be perks.

also, im glad you like the idea and you have some great ideas!

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i really want people to post, but if i bump, people might not like it, so

 

 

ANTIBUMP!

 

I have a nightkin perk which gives a stealthboy effect when sneaking or stanting still, but decreases intelligence and charisma.

sound good?

Edited by istott
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I'd love more karma perks.

My current mod has rewards based on karma, and I always did love the `be a bad ass, and look cool, be the good guy and feel great, or be normal.....and ugh...normal looking?,' side of RPG's.

So yea, any perk that changes Karma.

I myself would not really use creature perks as I dont see the point..... unless, and heres a good suggesiton, you make a fallout starsign guide. =DD

 

I should really be making that mod, its a great idea xD

When you make a char - at the end, choose your date of birth, or star sign, and it gives you a trait based off of your choice.

 

go me for suggesting it xD

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