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Fallout 3 Load Order Crash


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EDIT: Just went and activated them all one by one, starting the game to find the problem. Ended up fixing it, sorry for a pointless topic.

 

I had everything working earlier, but I stupidly de-activated and re-activated some mods, probably putting them out of order so I assume that's why it's crashing. It gets to the "Please Stand By" slide for about a second and then crashes. I tried using BOSS to sort my load order but that hasn't worked either, if someone could fix this for me (I'm really new to modding FO3) or find any compatibility issues I'd be really grateful.

 

GameMode=Fallout3


Fallout3.esm=1
Anchorage.esm=1
PointLookout.esm=1
BrokenSteel.esm=1
ThePitt.esm=1
Zeta.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
AWorldOfPainFO3.esm=1
Advanced Recon Tech.esm=1
Detect Traps.esm=1
EVE.esm=1
DCInteriors_ComboEdition.esm=1
StreetLights.esm=1
RH_IRONSIGHTS.esm=1
Unofficial Fallout 3 Patch.esm=1
Project Beauty.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=0
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
WeaponModKits.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
Advanced Recon Range Finder.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech FWE.esp=1
Detect Traps - Perk.esp=1
Detect Traps - The Traponator 4000.esp=1
Detect Traps - DLC.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Echo_UseBothGloves.esp=1
Fellout-Zeta.esp=1
Fellout-PointLookout.esp=1
Fellout-pipboylight.esp=1
Fellout-BrokenSteel.esp=1
Fellout-Anchorage.esp=1
Fellout-Full.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_WMK_Bridge.esp=1
RH_EVE_Bridge.esp=1
RH_FWE_Bridge.esp=1
HZSmoothLight - FO3.esp=1
FO3 Error Fixes.esp=1
body blood replacment.esp=1
Bornagain Outcast T-45d Texture Patch.esp=1
BenTweaks.esp=1
GNR Enhanced.esp=1
UUF3P - FWE Patch.esp=1
DarNifiedUIF3.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
Edited by ASquidWithC4
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