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Mart's Mutant Mod crashing game


wozob

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I am having trouble with the Mart's Mutant Mod crashing the game. I am also having trouble with some of the NPC which are in a purple color and have ! with a red background. When i turn off Mart's Mutant Mod i don't seem to have a problem.

 

I am running several mods i don't know if any of these are causing conflicts. Please see the list below. Thanks for your help.

 

 

 

Mod load order report

! Warning: current load order template contains 196 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

Unofficial Fallout 3 Patch.esm

 

EnclaveCommander-NoFreeRide.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

CRAFT.esm

 

CALIBR.esm

 

FOOK2 - Main.esm

 

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

Remove if using FOOK2 1.1 and above

 

FOOK2 - [DIK] DLC Improvement Kit.esm

 

FO3 Wanderers Edition - Main File.esm

 

FO3 Wanderers Edition - Alternate Travel.esp

 

Mart's Mutant Mod.esm (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod.esp (Inactive)

 

Unofficial Fallout 3 Patch - Operation Anchorage.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - The Pitt.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - Broken Steel.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - Point Lookout.esp

* The current load order of this mod does not match the current template

 

Unofficial Fallout 3 Patch - Mothership Zeta.esp

* The current load order of this mod does not match the current template

 

cheaterbox.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Twilight Zone [utility Tunnel].esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

FOOK2 - Main.esp

* The current load order of this mod does not match the current template

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

* The current load order of this mod does not match the current template

Remove if using FOOK2 1.1 and above

 

FOOK2 - [DIK] DLC Improvement Kit.esp

* The current load order of this mod does not match the current template

! This plugin requires 'and fook2 - main.esm', which was not found

 

FOOK2 - Mothership Zeta.esp

* The current load order of this mod does not match the current template

! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found

 

MyFOOK2 - No Rape Victims.esp

* The current load order of this mod does not match the current template

Remove if using FOOK2 1.1 and above

 

MyFOOK2 - Black & White Tranquility Lane.esp

* The current load order of this mod does not match the current template

Remove if using FOOK2 1.1 and above

 

FO3 Wanderers Edition - Main File.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Anchorage.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC The Pitt.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Broken Steel.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Point Lookout.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Optional Restore Tracers.esp

* The current load order of this mod does not match the current template

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

* The current load order of this mod does not match the current template

 

P94-95.esp

* The current load order of this mod does not match the current template

 

Force Start The Pitt.esp

* The current load order of this mod does not match the current template

 

Sally Fix 2.1.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod - DLC Anchorage.esp (Inactive)

 

Mart's Mutant Mod - DLC The Pitt.esp (Inactive)

 

Mart's Mutant Mod - DLC Broken Steel.esp (Inactive)

 

Mart's Mutant Mod - DLC Point Lookout.esp (Inactive)

 

Mart's Mutant Mod - DLC Zeta.esp (Inactive)

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)

 

Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

 

Mart's Mutant Mod - Hunting & Looting.esp (Inactive)

 

The order that the current template suggests is as follows:

fallout3.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

unofficial fallout 3 patch.esm

enclavecommander-nofreeride.esm

craft.esm

calibr.esm

fook2 - main.esm

fook2 - [*censored*] world and neighbourhood kit.esm

fook2 - [dik] dlc improvement kit.esm

fo3 wanderers edition - main file.esm

mart's mutant mod.esm

unofficial fallout 3 patch - operation anchorage.esp

unofficial fallout 3 patch - the pitt.esp

unofficial fallout 3 patch - broken steel.esp

unofficial fallout 3 patch - point lookout.esp

unofficial fallout 3 patch - mothership zeta.esp

cheaterbox.esp

twilight zone [utility tunnel].esp

fook2 - main.esp

fook2 - [eve] energy visuals enhanced.esp

fook2 - [dik] dlc improvement kit.esp

fook2 - mothership zeta.esp

myfook2 - no rape victims.esp

myfook2 - black & white tranquility lane.esp

fo3 wanderers edition - main file.esp

fo3 wanderers edition - dlc anchorage.esp

fo3 wanderers edition - dlc the pitt.esp

fo3 wanderers edition - dlc broken steel.esp

fo3 wanderers edition - dlc point lookout.esp

fo3 wanderers edition - dlc mothership zeta.esp

fo3 wanderers edition - alternate travel.esp

fo3 wanderers edition - followers enhanced (brokensteel).esp

fo3 wanderers edition - optional restore tracers.esp

fo3 wanderers edition - optional restore tracers (automatics only).esp

p94-95.esp

force start the pitt.esp

sally fix 2.1.esp

mart's mutant mod.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - feral ghoul rampage.esp

mart's mutant mod - increased increased spawns.esp

mart's mutant mod - zones respawn.esp

mart's mutant mod - hunting & looting.esp

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When it comes to FOOK2 and FWE, please just pick one or the other. Also, there is no compatibility patch that I am aware of for MMM 6.x and FOOK2 1.0 RC.

I took out FWE which seemed to resolve the issue. Thanks for your help.

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