wozob Posted January 28, 2011 Share Posted January 28, 2011 I am having trouble with the Mart's Mutant Mod crashing the game. I am also having trouble with some of the NPC which are in a purple color and have ! with a red background. When i turn off Mart's Mutant Mod i don't seem to have a problem. I am running several mods i don't know if any of these are causing conflicts. Please see the list below. Thanks for your help. Mod load order report! Warning: current load order template contains 196 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm EnclaveCommander-NoFreeRide.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CRAFT.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm Remove if using FOOK2 1.1 and above FOOK2 - [DIK] DLC Improvement Kit.esm FO3 Wanderers Edition - Main File.esm FO3 Wanderers Edition - Alternate Travel.esp Mart's Mutant Mod.esm (Inactive)* The current load order of this mod does not match the current template Mart's Mutant Mod.esp (Inactive) Unofficial Fallout 3 Patch - Operation Anchorage.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - The Pitt.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - Broken Steel.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - Point Lookout.esp* The current load order of this mod does not match the current template Unofficial Fallout 3 Patch - Mothership Zeta.esp* The current load order of this mod does not match the current template cheaterbox.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Twilight Zone [utility Tunnel].esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK2 - Main.esp* The current load order of this mod does not match the current template FOOK2 - [EVE] Energy Visuals Enhanced.esp* The current load order of this mod does not match the current template Remove if using FOOK2 1.1 and above FOOK2 - [DIK] DLC Improvement Kit.esp* The current load order of this mod does not match the current template! This plugin requires 'and fook2 - main.esm', which was not found FOOK2 - Mothership Zeta.esp* The current load order of this mod does not match the current template! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found MyFOOK2 - No Rape Victims.esp* The current load order of this mod does not match the current template Remove if using FOOK2 1.1 and above MyFOOK2 - Black & White Tranquility Lane.esp* The current load order of this mod does not match the current template Remove if using FOOK2 1.1 and above FO3 Wanderers Edition - Main File.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Anchorage.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC The Pitt.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Broken Steel.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Point Lookout.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Optional Restore Tracers.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp* The current load order of this mod does not match the current template P94-95.esp* The current load order of this mod does not match the current template Force Start The Pitt.esp* The current load order of this mod does not match the current template Sally Fix 2.1.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - DLC Anchorage.esp (Inactive) Mart's Mutant Mod - DLC The Pitt.esp (Inactive) Mart's Mutant Mod - DLC Broken Steel.esp (Inactive) Mart's Mutant Mod - DLC Point Lookout.esp (Inactive) Mart's Mutant Mod - DLC Zeta.esp (Inactive) Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive) Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive) Mart's Mutant Mod - Zones Respawn.esp (Inactive) Mart's Mutant Mod - Hunting & Looting.esp (Inactive) The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmunofficial fallout 3 patch.esmenclavecommander-nofreeride.esmcraft.esmcalibr.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmfo3 wanderers edition - main file.esmmart's mutant mod.esmunofficial fallout 3 patch - operation anchorage.espunofficial fallout 3 patch - the pitt.espunofficial fallout 3 patch - broken steel.espunofficial fallout 3 patch - point lookout.espunofficial fallout 3 patch - mothership zeta.espcheaterbox.esptwilight zone [utility tunnel].espfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.espmyfook2 - no rape victims.espmyfook2 - black & white tranquility lane.espfo3 wanderers edition - main file.espfo3 wanderers edition - dlc anchorage.espfo3 wanderers edition - dlc the pitt.espfo3 wanderers edition - dlc broken steel.espfo3 wanderers edition - dlc point lookout.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - alternate travel.espfo3 wanderers edition - followers enhanced (brokensteel).espfo3 wanderers edition - optional restore tracers.espfo3 wanderers edition - optional restore tracers (automatics only).espp94-95.espforce start the pitt.espsally fix 2.1.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - feral ghoul rampage.espmart's mutant mod - increased increased spawns.espmart's mutant mod - zones respawn.espmart's mutant mod - hunting & looting.esp Link to comment Share on other sites More sharing options...
blove Posted January 28, 2011 Share Posted January 28, 2011 When it comes to FOOK2 and FWE, please just pick one or the other. Also, there is no compatibility patch that I am aware of for MMM 6.x and FOOK2 1.0 RC. Link to comment Share on other sites More sharing options...
wozob Posted January 30, 2011 Author Share Posted January 30, 2011 When it comes to FOOK2 and FWE, please just pick one or the other. Also, there is no compatibility patch that I am aware of for MMM 6.x and FOOK2 1.0 RC.I took out FWE which seemed to resolve the issue. Thanks for your help. Link to comment Share on other sites More sharing options...
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