mjskull Posted January 28, 2011 Share Posted January 28, 2011 (edited) Ok heres the low down i have a misc item (reference) that has a linked reference to a static reference, the misc item has a script on it that begins onadd player all i do is set myref to getlinkedref and then myref.disable but the bloody thing is still there after ive picked up the misc item.....any ideas why? edit - turns out graffiti nifs are weird in some way if you use one as a model for an activator it doesnt work correctly or as above set one as static you cant seem to interact with them via scripts or as an activator, chnaged nifs on them to something else and all was fine...mental. Edited January 29, 2011 by mjskull Link to comment Share on other sites More sharing options...
mjskull Posted January 29, 2011 Author Share Posted January 29, 2011 think this is because theres no havok related collision object on the nif, can anyone confirm this? im a bit rusty on this area? i can understand why this might cause the no activator problem but no the disable issue. Link to comment Share on other sites More sharing options...
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