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Posted
Ive never ran into this before... in the geck the textures and mesh I created show up perfect but in game the texture is complety messed up.... Ive been messing with it for a while now and cant seem to get it looking right in game.... :pinch: any ideas?
Posted

hmm, not sure if its related, but what properties are you using for your .dds file format?

 

Maybe doublecheck those are correct - it seems game and geck support slightly different formats and I once had the opposite problem with graphics showing in game but not in geck when forgetting to generate the mip-maps.

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