mjskull Posted January 29, 2011 Share Posted January 29, 2011 HI all, Quick question does this work in new vegas Geck, ive made the tweak regarding multibounds ot my geckcustom.ini file but still nothing happens when clicking this button, i need to pose a skeleton, looks crud with it led there like it is. Thanks. Link to comment Share on other sites More sharing options...
McclaudEagle Posted January 30, 2011 Share Posted January 30, 2011 I've made the tweak and put a skeleton in the render window and the Havok sim works fine. Link to comment Share on other sites More sharing options...
mjskull Posted January 30, 2011 Author Share Posted January 30, 2011 do you mind just putting a quick step by step up of once your in the geck and have placed a skeleton what you do? just incase im being a complete dunce...though im sure i used this in f03... Link to comment Share on other sites More sharing options...
McclaudEagle Posted January 30, 2011 Share Posted January 30, 2011 First, choose the skeleton you want. http://i51.tinypic.com/oi6u7k.jpg Then, click on the Havok Sim button (surrounded by the red box) http://i56.tinypic.com/10rr038.jpg The skeleton has now collapsed to the floor in a heap. http://i54.tinypic.com/8ydk5y.jpg You can try is as many times as you want to get the correct position you want. It will also interact with other objects. Link to comment Share on other sites More sharing options...
mjskull Posted January 31, 2011 Author Share Posted January 31, 2011 (edited) quick question as mine is obviously not working as im doing the above and it just stays floating, are your running you geck with the geckcustom.ini tweak for multibounds? and are you running the geck "powered up" mod? because im running both and im wondering if its one of these or both thats causing it. Edited January 31, 2011 by mjskull Link to comment Share on other sites More sharing options...
McclaudEagle Posted January 31, 2011 Share Posted January 31, 2011 I only use the GECKCustom tweak. One thing you should try that I forgot to mention is when you have the skeleton selected and the Havok button on, click anywhere in the render window and the skeleton should then fall. Link to comment Share on other sites More sharing options...
Recommended Posts