Omegacron Posted June 14, 2015 Share Posted June 14, 2015 I have a mod which uses a new tileset I created, mostly by altering vanilla meshes. I currently have a cell that freezes once I take a few steps into it, and I assume it's a problem with one of these meshes. The cell currently only has hallways & doors. The doors are just are just a retexture of the vanilla utility door, so I don't think that's it. The halls are mostly just the vanilla Utility tunnels with all the pipes removed in NifSkope. About half of the hall pieces, however, have walls or doorframes that were added either via cut & paste in NifSkope, or actually modified in Blender. The problem is that I'm looking at about 400+ meshes in the cell, and I'm not sure how to troubleshoot this other than removing each mesh one a time and then trying in-game. So, I'm looking for either advice on how to better isolate the problem mesh, or for some really generous person who can take a look at my meshes for me. Either one. I'm open. Link to comment Share on other sites More sharing options...
Recommended Posts