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Meshes with Built-In Textures Not Showing Textures in GECK


Lyssinna

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Okay, hopefully one of you great and wise folks can figure out what's going on.

 

I have several weapons and armor pieces that use the exact same model as the normal in game (for example, the Laser Rifle and the T-45d power armor). When placed in the GECK, they randomly will take on textures of the environment around them, everything from ammo boxes to floor tiles. However, when I load them in-game, they're just fine.

 

While the end result works, does anyone know the origin of this issue? It would help if I could visually identify these objects in GECK.

 

Thanks!

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That happens to me all the time, it does not hurt anything in the game.

 

I THINK I remember someone saying it is a shader "issue" or the game could be installed in the not "default" place and geck is just not finding it. OR it could be you have not extracted the textures from the .bsa and geck is having a issue with that, OR again it could be that you HAVE extracted the textures and geck is having a problem with that..

 

Honestly I do not know fully, and since it does not impact the game its not something I have fully researched.

 

You could I guess set up some texture sets that might help you if you HAVE to see them in geck. But you do not say how you edited the meshes or textures so I can not really give you information without knowing. Make sure your textures have mipmaps also.

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