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Anyone come up with an owl mod yet?


thelawfull

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Here is the re-textured copy.

The example esp uses an Activator for night/day script and looping sound - remove the Name: Hoodini and it will show just like any other static (no cursor) in game.

To go to the test cell open the command and type coc kvcelltestowl01

 

https://drive.google.com/file/d/0B403f8VMg_3EUC1kN1dHdGg3c0E/view?usp=sharing

 

EDIT: you only need the kvSoundOwl05.wav, the rest were trials for amplifying, I copied the whole folder by mistake.

Please let me know how you get on.

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It is most important to give Drahenne full credit for the mesh.
If you would give me credit for doing the re-texture I would appreciate it.
It took me about 5 or so hours by the time I had a few goes at getting what I wanted for UV cuts.

Are you using Construction Set Extender (CSE)?
It's a bit more to set up but well worth the benefits it provides.

Open the kvOwlTest01.esp and look in the Object Window under Activators for kvHiResOwl01 (CSE will highlight that and bring it to the top of the list).

Right click it for "Edit" then click it's Script "..." button.
The values for hiding from 6am to 6pm respectively but as you can see are in 24 hour format.
Put whatever you want.

scn kvHiResOwl01Script

begin gameMode
	if gameHour < 6 || gameHour > 18
		if getDisabled
			enable
		endif
	else
		if getDisabled == 0
			disable
		endif
	endif
end
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Hey glowplug there going crazy for the mod lol, I wondered if you wouldnt mind making a falcon for the morning times opposit of the time the owl shows up and i will implement it never mind i added bluejays :)

Edited by thelawfull
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While the bluejay looks a bit more detailed and they are small anyway all of the birds have the same texture problem.

What I've done for the owl is far from perfect but at least the eyes shine/reflect and there is some bump mapping to complement the feathers and lines such as the wings.
I think the best improvements from here would be...
* add some loose feathers (mesh faces with transparencies)
* detail the normal map a bit more to reduce gloss and gain specific bump lines.

The bluejay has 4 times the polygons of a slaughterfish despite less than half the detail requirements.
Don't get me wrong, I don't want to reduce the bluejay's polygons for videocard performance/whatever.

Whoever made these I don't get it (Drahenne found them on 3dmodelfree.com).
They are very detailed meshes despite optimally low polygon counts for gaming performance - I am envious.
While the textures are good in 2d, for 3d they are crapiloni.
It hurts my head as to me it is like changing the engine in a Maybach Exelero for a Stihl's just because Stihl are very good at what they do, what can I say?

I've already committed myself to helping ilawana on a sizeable project but I like to move from one thing to another to stay fresh on whatever I'm doing.

At this stage let me know if you want the owl improved along with any suggestions.

I'm happy to do the others but not sure on time frame.

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