TheBlob2 Posted June 15, 2015 Share Posted June 15, 2015 (edited) a mod that changes all the combat mechanics of the game so that the vast majority of characters die in 1 hit, and rebalances the whole combat system in the game around that 1 simple concept Edited June 15, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
devinpatterson Posted June 15, 2015 Share Posted June 15, 2015 It depends on how you want to achieve it. There are a lot of game settings in regard to health and damage. Is this for humans only, or all combatatnts? Are you looking for characters to deal more damage or have lower health.....or a combination of both? One way might be to alter the HealthLevelMult, but there are many other options (changing the body part multiplier, or damageskillmultiplier for instance). In addition requests similar to this have been made in the forum, you may want to view them. There are also a plethora of mods altering health, damage and other combat mechanics. The clearer and more defined your request the more likely you are to get some traction with it. Link to comment Share on other sites More sharing options...
TheBlob2 Posted June 15, 2015 Author Share Posted June 15, 2015 It depends on how you want to achieve it. There are a lot of game settings in regard to health and damage. Is this for humans only, or all combatatnts? Are you looking for characters to deal more damage or have lower health.....or a combination of both? One way might be to alter the HealthLevelMult, but there are many other options (changing the body part multiplier, or damageskillmultiplier for instance). In addition requests similar to this have been made in the forum, you may want to view them. There are also a plethora of mods altering health, damage and other combat mechanics. The clearer and more defined your request the more likely you are to get some traction with it. the weapon balance will be that of hotline miami, and only very few characters can actually survive multiple bullets. and the characters that can survive multiple bullets are the very important plot characters (talking faction leader important), the player with maxed endurance/really high level, and guys in heavy armor. and some weapons will kill you regardless of your health but can still be hindered by armor Link to comment Share on other sites More sharing options...
devinpatterson Posted June 16, 2015 Share Posted June 16, 2015 the weapon balance will be that of hotline miami, I havn't played hotline miami, that reference isn't going to be useful for me. and some weapons will kill you regardless of your health but can still be hindered by armor Yep, I have some ideas, but I still need to know if were talking NPCs (humans and non feral ghouls) only or are all combatants susceptible to being killed with a shot. Link to comment Share on other sites More sharing options...
TheBlob2 Posted June 17, 2015 Author Share Posted June 17, 2015 (edited) I havn't played hotline miami, that reference isn't going to be useful for me. -handguns:Pistol: low skill requirement weapon, but slow fire rate. Takes 2 limb/torso shots to kill, instakill on headshot, also very ineffective against armorSilenced pistol: same as regular pistol but does not alert enemies and holds 25% less ammoRevolver (magnum): smaller ammo cap than pistol, but always lethal regardless of hit location. Kills in 1 hit regardless of health but can still be hindered by armor. Still more effective against armor than pistol and more accurate overall, slightly higher skill/strength requirement than pistol as well -automatic weapons:Small SMG: same damage as pistol. but much higher fire rate, and much higher skill/strength requirementsBig SMG: same as small SMG but much more accurate projectiles and lowered fire rateAutomatic rifle: same as big SMG but even higher skill/strength requirements, and more accurate projectiles and slightly better against armorLight machine gun: same as automatic rifle but with slightly slower firerate and higher strength requirement, and much lower skill requirement -other:Flame thrower: alerts enemies in a very wide radius, much wider than the radius of most weapons. Very large area of effect that sets everyone on fire except the user and everyone on fire and not wearing armor dies instantly.Pump action shotgun: fires 8 projectiles at once, each individual projectile does the same damage as the handgun. And each time there is a forced 0.5 to 1 second delay between shots. If every projectile hits the target, they die instantly regardless of their health but can still be hindered by armor.Double barrel shotgun: same as pump action except only holds 2 shells at a time, but there is no delay between shotsBolt action rifle: same as revolver except with larger ammo cap and slower fire rate. Also extremely accurate, and pin-point precision -melee:small blades: fast finishing moves, fast attack speed, short reach, somewhat ineffective against armorMedium blades: fast finishing moves, medium attack speed, medium reach, somewhat ineffective against armorMedium blunts: slow finishing moves, medium attack speed, medium reach. Kills in 1 hit unless health is extremely high and they can partially ignore armor. Knocks out enemies on limb shots unless health is extremely highHeavy blunts: medium speed finishing moves, slow attack speed, long reach, very effective against armor. Kills in 1 hit regardless of health, the only the only armor that can hinder these types of weapons is power armor Yep, I have some ideas, but I still need to know if were talking NPCs (humans and non feral ghouls) only or are all combatants susceptible to being killed with a shot. all combatants. Like how threatening the enemies are in the base game they should still be equally threatening. Either their movement speed is increased so you have a smaller window to shoot them before they instakill you or they get higher health/armor to compensate. I don't want the game to turn into a cakewalk where you easily instakill every bandit and deathclaw you see with a 95% headshot. also, what are your ideas? Edited June 17, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
devinpatterson Posted June 17, 2015 Share Posted June 17, 2015 Yeah I'm gonna pass. You'v got such extensive changes to the game, it would be nothing but a huge PITA just in the line of communications, tweaking everything. I'd suggest you tackle this one personally so can customize it as much as you want. Link to comment Share on other sites More sharing options...
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