asjerath Posted January 30, 2011 Share Posted January 30, 2011 Hit there guys, how are you? I've just returned to mod Fallout 3. I just went out the Vault 101 and I was saving prorperly. But suddenly the game started to crash when I save, when I enter Megaton and when I enter any houses. Please I need help. I've searched the forums, but didn't find any helpful hint. Check out my load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] StreetLights.esm[X] Mart's Mutant Mod.esm[X] Detect Traps.esm[X] EVE.esm[X] EnhancedChildren.esm[X] AliciasCuteShop.esm[X] HairPack.esm[X] Shojo Race.esm[X] Apocalypse Armory.esm[X] Vault116.esm[X] CALIBR.esm[X] xCALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] EVE.esp[X] EVE Operation Anchorage.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] xCALIBRammo_override.esp[X] xCALIBRammo_FWE.esp[X] CALIBRxMerchant.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - No Floaters.esp[X] Mart's Mutant Mod - No Geckos.esp[X] Mart's Mutant Mod - No Ghoul Raise.esp[X] Mart's Mutant Mod - No Size Scaling.esp[X] Mart's Mutant Mod - No Skeleton Decay.esp[X] Mart's Mutant Mod - No Wanamingos.esp[X] Mart's Mutant Mod - No Iguanas.esp[X] Mart's Mutant Mod - No Abominable Mutants.esp[X] Mart's Mutant Mod - No Stalker Creatures.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[X] Mart's Mutant Mod - Dynamic Player Scaling.esp[X] Mart's Mutant Mod - Soft Unleveler.esp[X] Mart's Mutant Mod - Soft Unleveler Hardcore.esp[X] Mart's Mutant Mod - No DLC Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] hair_add_npc.esp[X] Detect Traps - The Traponator 4000.esp[X] Detect Traps - Perk.esp[X] Detect Traps.esp[X] Feral Ghouls fight back 1.1.esp[X] Mod-Tec - Abandoned house - Eng.esp[X] A Ranger Shack.esp[X] AirmanBattleUniform.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] AliciasCuteShopDoorOverride.esp[X] CRBSOR.esp[X] city on the edge of forever.esp[X] Cat Outfit Fanged.esp[X] Cat Outfit Only.esp[X] Lashed Cat Outfit Fanged.esp[X] Lashed Cat Outfit Only.esp[X] Book of Unique Weapons.esp[X] Bulletmaking.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - Optional Historical Names.esp[X] Apocalypse Armory - xCALIBR.esp[X] Apocalypse Armory + EVE.esp[X] FPS Grenade Hotkey.esp[X] FPS Grenade Hotkey - Zeta addon.esp[X] Apocalypse Armory - Grenade Hotkeys.esp[X] Apocalypse Armory - Grenade Hotkeys for DLC.esp[X] Childhood Beginning.esp[X] 556to308.esp[X] T-10.esp[X] AR50_Merc_50cal.esp[X] A321 Plasma Shotgun.esp[X] 10mm Automatic Silenced.esp[X] 40K Laser.esp[X] AntiArmorRifle.esp[X] Railway.esp[X] Ass_Hideout_Armory.esp[X] Obama Bomba.esp[X] Test-Weapon_additional armor.esp[X] Testweapon Arms x Arms.esp[X] UndergroundHideout.esp[X] Allanx_JL21.esp[X] FGFB1.1 - All DLC.esp[X] Regulators.esp I'm counting on you! Thanks! Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 30, 2011 Share Posted January 30, 2011 (edited) wow, your load order is a mess..... :wallbash: listen, go to the FWE page, and look at the load order therebecause you have made a real mess out of your load orderit should be all the plugins (aside from those i will mention, companion or weather mods) after the esms, than the FWE plugins, followed by the WMK plugins, followed by the EVE plugins, followed by the MMM pluginsafter these should be all the companion and weather mods, patches and such, and then your merged patch (which you really should create) also, i would recommend doing a master update, just to further minimize problems and one final thingdo you have the latest version of MMM???because i just got the latest version, and instead of all the plugins, it has in-game configurationand i think you will need the latest version to use the patches from FOIP (which you really need, otherwise you will have many problems) EDIT:i also spotted another problem with your load orderyou have several conflicting plugins that i have noticed (and there may be more that i haven't)for instance, the FWE tracer plugins and VATS plugins, there are two options from which you can't activate more than one!!!read the installation instructions of the mods that you are using hope this all is helpful :thumbsup: Edited January 30, 2011 by WastelandAssassin Link to comment Share on other sites More sharing options...
Melphist Posted January 30, 2011 Share Posted January 30, 2011 (edited) whew, there it is again... Your save is corrupted, you will have to restart from a former save or start totally new...It could be caused by a really stuffed inventory or some weird scripts that conflict with each other. eventually you updated a mod that has also corrupted your data, if you find it you may be able to make a cleansave without it and reactivate after that. the most common reason for me is in most cases a way too full inventory list, so the game crashes when it tries to save, the more it saves, me higher the probability.i don´t think your save can be ...ummm... saved at the current state, but since the game crashes when you change location it definitely crashes with the autosave, so disable autosave and try to store some stuff (if that´s the reason), when you change the location after that you may be able to save again. generally you should´nt use autosave, it often causes trouble with a heavy modded game, it´s better to save manually more often and make multiple saves, that way you always can return to a previous save if something goes wrong. did you notice how often i used the word save...?...oh, well... ...............................................................save........... Edited January 30, 2011 by Melphist Link to comment Share on other sites More sharing options...
Recommended Posts