DoctorKaizeld Posted June 16, 2015 Share Posted June 16, 2015 so while i was installing everything i was careful and checked the game would load and everything after every other mod install. so after about four or so hours i got done installing everything and decided to just set aside the game and take a break before playing it. so when i went to actually play it, i found myself crashing when ever i tried to start a new game. so with that in mind i realized i must have missed a step or something, so far i have used LOOT and i use NMM for managing my mods. so here's my load order, if anybody could look it over that'd be great. Fallout3.esmAnchorage.esmWarning: Contains 54 ITM records and 10 UDR records. Clean with FO3Edit.ThePitt.esmWarning: Contains 40 ITM records and 5 deleted navmeshes. Clean with FO3Edit.BrokenSteel.esmWarning: Contains 275 ITM records, 34 UDR records and 12 deleted navmeshes. Clean with FO3Edit.PointLookout.esmWarning: Contains 21 ITM records. Clean with FO3Edit.Zeta.esmWarning: Contains 15 ITM records. Clean with FO3Edit.CALIBR.esmxCALIBR.esmLings.esmLingsDLC.esmRivetCityReborn.esm7_HolsterForHandGunsV1_1.esp2Perks Per Level.espVssVintorezASVal.espFemaleEnclaveSoldiers - Broken Steel.espFemaleEnclaveSoldiers.espCOL Enclave VER2.espBetter32 Pistol.espMrLabTechnician.espAdvanced Combat Armor.espSIG Sauer - CALIBR.espAN-94_Abakan.espUPP - Pack 1.espMesmetronAlwaysWorks.espBetterRegulatorDuster.espUPP - Pack 2.espBetterRegulatorDuster30.espBetterRegulatorDuster24.espdD - Enhanced Blood Main.espNote: Older version included in FOOK2Invisible Walls FIX Capitol.espArmored Duster.espMPammo.espDDD-Rifles.espWattz Laser Non Replacer Mod.espFlora Overhaul.espcorrected weights clutter.espCALIBRxMerchant.espFNVFOV.espLevel50NoBrokenSteel.espLing Hair NPCs.espEssentialFollowers+Caravans.espWastelandMastery.espMore OA Rewards.espColossus Hvy Armor.espMoriartys_Strongbox.espm110.espMillenia_AKS74U.espMegaton Walkway.espNote: Obsolete upgrade to Megaton Walkway 1.01.espSIG Sauer.espMoriartys_Key_Restored.espPoliceUniform.espStealth Kills Enabled - Pitt Compatibility.espStealth Kills Enabled.espUPP - Quest Perks.espUPP - Experience Perks.espVATS Normal Weapon Degradation.espVZ61.espWalther MPL - CALIBR.espWalther MPL.espWattz Laser Weapons Mod.espWattz Laser Pistols Mod.espWeapon Repair Kits.espxCALIBRammo_override.espUseful BB-Guns.espm200intervention.espWeaponModKits.espCaravan Tracking.espWasteWearGloves.espGhostArmor HGEC - Conversion.espGhostArmor HGEC - Conversion FN92 VATSCAM.espdblbarrel_shotguns.espLevel50BrokenSteel.espDeadlier Arkansas.espBPV.espMAVERICK.espbetter double-barrel.espBoomHeadshot.esppointlookoutmadeeasy.espReconArmorMKII.espColossust 51 Armors.espVashDeagleV5.espmk23.espTRG.esp Link to comment Share on other sites More sharing options...
Riven1978 Posted June 16, 2015 Share Posted June 16, 2015 I haven't played with FO3 in a long time, and most of those mods i have looked at but never really messed around with much so as far as load order is concerned i cannot offer much other than; When it comes to the mods that the programs you used don't "recognize" try to lump them in with other like mods (move weapon mods around the same load order as other weapon mods that the programs do recognize, quest mods with other quest mods, etc. Once done with that you will want to load everything up in FO3EDIT and see if it sees any crashes (usually from missing master files) and if it does load all the way to then go through the steps of doing a compatibility check filter (basically to see if anything is/has been moved or deleted that another mod is referencing) after all that if it still does not run, start unchecking mods until you get to a point where the game will actually run (keeping in mind the "masters" issue mentioned above) One quick thing you might try before all that is to redo your ARCHIVEINVALIDATION turn it off and then back on, you wouldn't believe the amount of times i slammed my head on my desk from a non-working game; when this is all that was needed Link to comment Share on other sites More sharing options...
M48A5 Posted June 16, 2015 Share Posted June 16, 2015 so far i have used LOOT That statement is all I needed to see. I did not even have to look at your load order to know it is wrong. LOOT does not sort Fallout 3 mods correctly and what it does produce usually causes the game to be unplayable. If you don't know how to sort your load order, use BOSS : http://boss-developers.github.io/ Link to comment Share on other sites More sharing options...
bben46 Posted June 16, 2015 Share Posted June 16, 2015 I have been using LOOT with no problems on FO3 & FONV for some time now. no, it isn't perfect. but that is taken into account as LOOT allows you to make changes that will be remembered. Without my manual changes, it was playable, but with some strange graphics problems in some places. BOSS works also, but you will need to make far more manual changes as it works off of a master list only and if a mod is not already on that master list it just gets dropped at the end. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted June 17, 2015 Author Share Posted June 17, 2015 qwertyzeldar, on 15 Jun 2015 - 9:05 PM, said:http://forums.nexusmods.com/public/style_images/underground/snapback.png That statement is all I needed to see. I did not even have to look at your load order to know it is wrong. LOOT does not sort Fallout 3 mods correctly and what it does produce usually causes the game to be unplayable. If you don't know how to sort your load order, use BOSS : http://boss-developers.github.io/HA! good one, please redirect your attention to bben46. the devs for LOOT made BOSS originally. One quick thing you might try before all that is to redo your ARCHIVEINVALIDATION turn it off and then back on, you wouldn't believe the amount of times i slammed my head on my desk from a non-working game; when this is all that was neededgood tip, i already know it though (been modding these games for a while now) but kudos none the less. not enough people even suggest this when helping with troubleshooting. I haven't played with FO3 in a long time, and most of those mods i have looked at but never really messed around with much so as far as load order is concerned i cannot offer much other than; When it comes to the mods that the programs you used don't "recognize" try to lump them in with other like mods (move weapon mods around the same load order as other weapon mods that the programs do recognize, quest mods with other quest mods, etc. Once done with that you will want to load everything up in FO3EDIT and see if it sees any crashes (usually from missing master files) and if it does load all the way to then go through the steps of doing a compatibility check filter (basically to see if anything is/has been moved or deleted that another mod is referencing) after all that if it still does not run, start unchecking mods until you get to a point where the game will actually run (keeping in mind the "masters" issue mentioned above)this part though helps, i always forget about using FO3edit to do that. i will give it a try and thanks for replying. Link to comment Share on other sites More sharing options...
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