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Looking for good 3D modellers


McclaudEagle

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Hi everyone.

 

I'm working on a large project and I am wanting custom weapons. I know some of them already exist, but I would still rather have ones for my own mod than use someone else's. Most of the custom weapons will be real-world guns, and some will be melee weapons or explosives.

 

If you're a professional 3D modeller and would like to help me with my mod, please reply here or PM me for me details.

 

Thanks,

 

McclaudEagle.

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I am NOT a professional 3D modeller, but I do have experience in modeling and have made several models over time. Here are some examples:

 

A sniper scope I did a long time ago:

http://www.wegame.com/watch/Blender_sniper_scope_complete/

 

A Colt Peacemaker 45 that I did recently:

http://img811.imageshack.us/img811/60/coltpeacemaker45updated.jpg

 

A sword based I did for a mod a riend is making and is going to be released soon (Stasis):

http://img708.imageshack.us/img708/4102/occswordupdated.jpg

 

If you think that this is going to be sufficient I will gladly help you. I also don't mind working alongside other modders, since I can aways learn something new or teach someone some tricks I know.

 

-Iavor

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Well sadly, I have no experience in texturing. I have just returned to 3D modeling after a long pause. Altho I can provide the raw model right now, I really can't texture it until I get some tutorials and exerience under my belt. Tho if you wish I could use some pre-made textures to give it a basic look when textured.
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Well... it seems that I amhaving some problems with the texturing and such. Even tho I would be able to provide you with the model of the Colt, I am afraid I wont be able to do much more. Atleast not until I get some know how back into my head. It seems that the time away from Blender has taken its tow on me.
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I'm not trying to sound harsh but you use more triangles than are necessary for the amount of detail you achieved. 82000 faces which is around 164000 triangles for a colt pistol with barely any surface detail? Most modern games use first person models for weapons that are usually around 10,000 triangles MAXIMUM. The way most modern games capture higher detailed surfaces is through the use of a normal map. Normal maps are usually generated through the use of a "High Polygon" model that is projected onto the surface normals of a low polygon mesh.

 

Ex: Hunting Rifle remodel I did

 

 

Low Poly:

http://img717.imageshack.us/img717/9549/lowpoly.png

 

High Poly:

http://img717.imageshack.us/img717/7396/highpoly.png

 

 

 

Just thought I should point you in the correct direction.

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Well I have been doing that by adding levels just so that some parts are smooth. I would REALLY like to know how you make your rifle for example look so smooth without using that many polygons. Since such things are a pain in the ass for me!

 

Update: So I lowered the unneeded levels and managed to get it to a poly count of about 8,900. Tho this is without the grip parts on the side. I belive that I should re-do the whole handle as I found many inperfections in it. I will update you with a better version of the model as soon as I am done.

Update 2:

WOAAAAH! For some reason removing the little circle like object ontop of the barrel (the one for the iron sights) lowers the poly count by more than 4k o_O.

Edited by iavor55
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