thebestesofeveythingever Posted June 16, 2015 Share Posted June 16, 2015 This Idea is partially based on a mod suggested by immortalfrieza called: "Terror mission native soldiers" and on a feature first introduced to the game in the Long War mod. I suggest an idea for a mod that will make the following changes to the game: 1.civilian behavior change: civilians in terror missions will now(when and if this mod is created) have turns that take place after the "native soldier turns" (mentioned below) and before XCOMs turns, in which they'll have 2 actions which they can use to either move or use the "head down" ability at their discretion [they'll prefer to run away from aliens and towards XCOM soldiers or the XCOM LZ or any one of the native soldiers mentioned below(if they see them)]. If a civilian ends their turn within "rescue distance(I'll elaborate if this isn't understood) of an XOCM soldier or if an XCOM soldier gets within this distance of a civilian, the civilian will become controlled by the player and will only be considered rescued when they reach the starting XCOM LZ. 2.introducing the system from Long War which makes every country in the council have a certain self-defense capability which increases if and when XCOM sends them items or materials(I'll elaborate if this change isn't clear). 3.native soldiers in terror missions: in every terror mission there will be a number of native soldiers(the number will configurable via the mod code file) which will have random classes, perks(randomly selected class perks corresponding to the class of each soldier), ranks(up to lieutenant) and basic xcom weapons, grenades and armor(I play with a mod that makes basic xcom armor confer 2 extra health instead of 1). the soldiers will have turns that take place after the aliens' turns and before the aforementioned civilian turns, unless, at the beginning of or during an xcom turn one of them comes into "rescue distance" of an xcom soldier, and then, the soldiers and any civilians they've taken control of [the soldiers will take control of civilians in the same aforementioned way the player will(the soldiers won't be able to take control of player controlled civilians)] will come under the players control. the weapons, battlefield utility items and armor of these soldiers will upgrade if and according to items and materials sent to their country by xcom. * native sodier AI: the native soldiers will attempt to kill the aliens, take control of civilians and regroup with visible xcom soldiers in the following order of priorities: 1.alien killing and self preservation. 2.taking control of civilians. 3.regrouping with xcom soldiers. **civilians controlled by the "civilian" AI and the "native soldiers" AI will attempt, in this order of priorities to: 1. self-preserve. 2.reach the starting xcom LZ if visible. 3.reach visible xcom soldiers. 4.reach visible native soldiers. Link to comment Share on other sites More sharing options...
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