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GECK Face Editing Inaccuracy


BGatot

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Hi folks!

 

I've been having fun editing faces in GECK, creating my own presets and such. My problem is that often the faces as viewed in GECK did not translate properly into the game. Faces that look all perfect and pretty in GECK end up looking rather weird in game. It's still noticeably the same character with the same features, just the proportions sort of... wrong, like the attractive character's inbred cousin or something. What gives? This problem applies mostly to face presets, BTW. Edited NPCs seem to usually take their new faces more accurately. Is there a solution to this?

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