devinpatterson Posted June 17, 2015 Share Posted June 17, 2015 This may be a bit esoteric for this forum (might belong in the nexus's blender or nifskope forums....or maybe niftools forum), but I thought I'd try here first. Essentially I was wondering if anyone has any insight into editing the col capsules on a critters skeleton. I need to create the illusion of collision for an object behind a creature (caravan animal pulling a wagon). One way I was hoping to try was to create a new capsule or edit an existing one near the rear to stick out behind the critter (molerat, brahmin etc). There is no option for transform of a capsule under nifskope, and anytime I load the skeleton into blender it's just exports as an unusable mess. Any suggestions? Link to comment Share on other sites More sharing options...
Fallout2AM Posted June 17, 2015 Share Posted June 17, 2015 Using nifskope, you could duplicate an existing capsule and move it on the right node in the skeleton's hyerarchy. Then check if in game it CTDs or works fine, after that you go back in nifskope and increase the capsule size and all the other parameters Link to comment Share on other sites More sharing options...
devinpatterson Posted June 22, 2015 Author Share Posted June 22, 2015 Using nifskope, you could Sorry for hte late reply. Yeah taht's what I figured too but I don't have a transform menu option for the capsule. I must have a bugged version of nifskope (it wouldn't suprise me, one version wouldn't apply a stencil correctly and another version woudln't allow me to use multiple shader flags). I'll update. BTW what ver are you using? Link to comment Share on other sites More sharing options...
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