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Adding or editing a capsule on a critter skeleton


devinpatterson

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This may be a bit esoteric for this forum (might belong in the nexus's blender or nifskope forums....or maybe niftools forum), but I thought I'd try here first.

 

Essentially I was wondering if anyone has any insight into editing the col capsules on a critters skeleton.

 

I need to create the illusion of collision for an object behind a creature (caravan animal pulling a wagon). One way I was hoping to try was to create a new capsule or edit an existing one near the rear to stick out behind the critter (molerat, brahmin etc).

 

There is no option for transform of a capsule under nifskope, and anytime I load the skeleton into blender it's just exports as an unusable mess. Any suggestions?

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Using nifskope, you could duplicate an existing capsule and move it on the right node in the skeleton's hyerarchy. Then check if in game it CTDs or works fine, after that you go back in nifskope and increase the capsule size and all the other parameters

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Using nifskope, you could

Sorry for hte late reply. Yeah taht's what I figured too but I don't have a transform menu option for the capsule. I must have a bugged version of nifskope (it wouldn't suprise me, one version wouldn't apply a stencil correctly and another version woudln't allow me to use multiple shader flags). I'll update. BTW what ver are you using?

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