SeventhOmen Posted January 31, 2011 Share Posted January 31, 2011 I am working on a customization of one of the Type 3 bodies. In blender, when I import a head, there are no gaps between the body and head meshes. When I move to Nifskope and add in the head branch, there is a noticeable gap. This gap also appears in game. I have tried to adjust the translation and scale (of the body mesh) in Nifskope to achieve better alignment. The save of the reworked mesh doesn't seem to be applied in Fallout 3 - gaps still exist as if there were never any changes made.My question is what is causing this gross misalignment and how do I ensure that the corrections made in Nifskope are applied correctly to the final mesh for in game use?Thanks in advance for any help with this.Omen Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 2, 2011 Share Posted February 2, 2011 Is it just the body/head/hands, or some clothing as well?If the former, I don't know. But if the latter, do whatever you need to do, then delete and reimport the body. Seems the blender import script subtly moves your body when you import the clothing afterward, but reimporting your body at the end seems to get around that. Then reimport/parent your skeleton, and export, and you should be good, in theory (in theory, Communism works. In theory). Link to comment Share on other sites More sharing options...
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