Kjkirimi Posted January 31, 2011 Share Posted January 31, 2011 I'm new at making cm companions and I need a little help with it.First, my companion doesn't have a horse. So, how do I create a horse summon spell? And second : he keeps smiling. Like an idiot. And I want him to have a default or normal expression. The smiling thing it's not a mesh problem, I already checked that. Link to comment Share on other sites More sharing options...
kadath Posted February 1, 2011 Share Posted February 1, 2011 Last time I checked the CM framework documents, IIRC, I believe it was mentioned how horse support wasn't doable for the time being and just a possible feature for future development, because of how horse scripts are handled ingame and how it wouldn't be possible to attach 'em to the main script framework itself in its current state (in short, as all CM companions share the same basic scripts, it would be a pain making it so they don't "share" the same horse). It should very well be possible, though, to build a horse script for one single CM companion, although I don't believe to have ever seen a horse-owner CM companion (there might be indeed, but I guess if a modder has the ability and time to write and polish such a feature, then he has no need to rely on the rather simple CM companion mechanics and just builds a standalone companion mod). However, I remember seeing several companions cloned from Neeshka's mod, and as such using her horse scripts: as there were several made by the same author, I suppose they should be inter-compatible (not overriding each other horses/quest markers/dialogues etc); it would probably mean using that framework for cloning a new companion isn't that hard or long (might just need some tedious renaming of references and scripts variables). Could be a better starting point to begin working on a companion able to ride his horse. AND, if they indeed work as Neeshka does, then they are much more reliable than CM partners in a lot of other game situations. As for CM companions' retard smiling, I believe it's just the result of their disposition towards you. As they need to have high disposition towards you to actually follow you, they usually get stuck with those facial emotion settings. Again, I'm afraid it's an inherent mechanic of the basic CM framework and how it uses the original game disposition system to work; nothing you can (easily) change for your personal CM based companion unless rewriting the CM mod itself. Note, however, how my previous statements are rich in "might", "should" and "I believe": the in depth mechanic of CM companion system is out of my current knowledge, and as such I might be wrong. Link to comment Share on other sites More sharing options...
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