ptowery Posted January 31, 2011 Share Posted January 31, 2011 Need help with a script that attaches a certain NIF to the Bip01 bone for specific animations, because I've given up making a sprite attached to a creature skeleton. A script that say if the creature is walking it attaches meshes/walking.nif to the bip01 bone, then when the creature attacks, it attaches meshes/attaching.nif and detaches meshes/walking.nif making it appear as animations. I need this because I am making a Creature with Flip Controllers and Animated Textures and don't see how this is possible through traditional means. If you know a way, please tell me. Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 1, 2011 Share Posted February 1, 2011 Is the nif already rigged to the skeleton ? Could you post the script here as well. Link to comment Share on other sites More sharing options...
ptowery Posted February 1, 2011 Author Share Posted February 1, 2011 (edited) I haven't created a skeleton yet. I tried once with a skeleton Hierarchy: Bip01 Bip01 Idle Bip01 Attacking Bip01 Walking Bip01 Dead and attached planes to it and tried to use the flip controller but it didn't work. and I'm not sure where to start on the script. Edited February 1, 2011 by ptowery Link to comment Share on other sites More sharing options...
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