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Missing crate meshes


nachineko

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So I'm missing the meshes for broken crates, barrels, and assorted junk. After an hour of searching, tinkering, hurling abuse that would make a sailor blush at the offending exclamation marks, and generally raging impotently at my PC I'm no closer to finding a solution. Several people have reported similar issues with FCOM, which I do not have installed and any solutions they have been provided with have left me helplessly encumbered by garish blemishes upon the glory of Oblivion.

 

Load Order:

 

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

HrmnsOblivionScriptOptimizationv1.0.esp

DLCShiveringIsles.esp

Natural_Weather_with_darker_Nights_by_Max_Tael_RD.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

MIS Low Wind.esp

MIS New Sounds Optional Part.esp

MIS Weather.esp

Ultimate 3rd Person Camera.esp

Living Economy - SI.esp

Living Economy - Items.esp

Get Wet.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

MaleBodyReplacerV4.esp

Thieves Arsenal.esp

DLCThievesDen.esp

Francesco's Optional Files.esp

DLCFrostcrag.esp

Knights.esp

Natural_Vegetation_by_Max_Tael.esp

StealthOverhaul.esp

Francesco's Slower skills x1.5.esp

DesuChan's Kawa-Khajiits.esp

KT_CustomRaceFix.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

Harvest[Containers].esp

 

 

- I have both sections of Fran's mod installed

- The bsa files show up in my oblivion.ini

- Forcing them to load with a blank esp makes no difference

 

Those were the three most common suggestions I could find and none have worked.

 

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EDIT: Problem solved minutes after venting my spleen. Turned out to be an issue with More Immersive Sounds. Dodgy activators with equally dodgy mesh paths. Shame I can't delete the post really.

Edited by nachineko
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