bulleter Posted February 2, 2011 Share Posted February 2, 2011 Hello, I'm currently busy, trying to alter the visual effects triggered by fitting a weapon with runes. I think the lightning effects are especially annoying, so I'm trying to change it. I'm new to DA modding and have a bit of a problem understanding how everything works. As a benchmark I used the mod which disables the effects completely and tried to modify this file. It originally looked like this (sorry for the bad alignment...highlighted the important things in bold): ID Label NameStrId IPType effect Int0 Int1 Float0 Float1 ConditionScript VFX ScalingVector BaseCost IsNegative ProcChanceint string int int int int int float float resource int string int int float4001 +<powervalue/> Fire damage 380509 2 1013 2 0 1 0 0 Float0 2000 0 16083 +<powervalue/> Electricity damage 380518 2 1013 4 0 1 0 0 Float0 2000 0 16109 +<powervalue/> Cold damage 380521 2 1013 3 0 1 0 0 Float0 2000 0 1 Then I had look in the original files itemprops.xml. There the VFX values are 1067, 1068 and 1069. So I checkt for those values in the VSX_base.xml and found the correct description there. So, in order to test the general procedure, I tried to give a flaming visual (1067) to the other two.After this, it looked like this: ID Label NameStrId IPType effect Int0 Int1 Float0 Float1 ConditionScript VFX ScalingVector BaseCost IsNegative ProcChanceint string int int int int int float float resource int string int int float4001 +<powervalue/> Fire damage 380509 2 1013 2 0 1 0 1067 Float0 2000 0 16083 +<powervalue/> Electricity damage 380518 2 1013 4 0 1 0 1067 Float0 2000 0 16109 +<powervalue/> Cold damage 380521 2 1013 3 0 1 0 1067 Float0 2000 0 1 I saved it as "itemprps_elemental_damage.gda" in User\Documents\ ...\override and tried it. But nothing changed. The lightning and ice visuals were still intact. That's not what I was hoping for, but maybe someone can help me out? Thanks, bulleter Link to comment Share on other sites More sharing options...
bulleter Posted February 2, 2011 Author Share Posted February 2, 2011 OK, I found the problem. It was not taking effect due to a compatibility issue with another mod. Thanks anyway...for something Link to comment Share on other sites More sharing options...
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