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Rune Effect VFX


bulleter

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Hello,

 

I'm currently busy, trying to alter the visual effects triggered by fitting a weapon with runes. I think the lightning effects are especially annoying, so I'm trying to change it.

 

I'm new to DA modding and have a bit of a problem understanding how everything works.

 

As a benchmark I used the mod which disables the effects completely and tried to modify this file.

 

It originally looked like this (sorry for the bad alignment...highlighted the important things in bold):

 

ID Label NameStrId IPType effect Int0 Int1 Float0 Float1 ConditionScript VFX ScalingVector BaseCost IsNegative ProcChance

int string int int int int int float float resource int string int int float

4001 +<powervalue/> Fire damage 380509 2 1013 2 0 1 0 0 Float0 2000 0 1

6083 +<powervalue/> Electricity damage 380518 2 1013 4 0 1 0 0 Float0 2000 0 1

6109 +<powervalue/> Cold damage 380521 2 1013 3 0 1 0 0 Float0 2000 0 1

 

 

Then I had look in the original files itemprops.xml. There the VFX values are 1067, 1068 and 1069. So I checkt for those values in the VSX_base.xml and found the correct description there.

 

So, in order to test the general procedure, I tried to give a flaming visual (1067) to the other two.

After this, it looked like this:

 

ID Label NameStrId IPType effect Int0 Int1 Float0 Float1 ConditionScript VFX ScalingVector BaseCost IsNegative ProcChance

int string int int int int int float float resource int string int int float

4001 +<powervalue/> Fire damage 380509 2 1013 2 0 1 0 1067 Float0 2000 0 1

6083 +<powervalue/> Electricity damage 380518 2 1013 4 0 1 0 1067 Float0 2000 0 1

6109 +<powervalue/> Cold damage 380521 2 1013 3 0 1 0 1067 Float0 2000 0 1

 

 

I saved it as "itemprps_elemental_damage.gda" in User\Documents\ ...\override and tried it.

 

But nothing changed. The lightning and ice visuals were still intact.

 

That's not what I was hoping for, but maybe someone can help me out?

 

Thanks,

 

bulleter

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