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[WIPz] The Spartan Project V2


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You might want to contact Eisen Japan, to see if you can use his amazing Starfleet mod resources. The shuttle at least can be easily made to look a UNSC dropship or scoutship.
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I know you like to work with your own scripts, but Kendo2's Gunman mod seems interesting, especially with the gun holster. Not sure, if you can use any ideas or stuff from there.
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I use the original SSS mods that include the gun, it doesn't interfere with any existing weapon and can be use with hotkey or different style. I think you can ask them for pointer on that. I love the guns from that mods, specially 2 guns style where you can shoot front and back or left and right at the sametimes. Then there is a jump spin style shooting, can't get enough.

 

You can find the SSS original mods via google, should be the last link on first page.

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You could try to look at SSS mods, since I am sure people would like to be able to use more than 1 gun at any given time without switching. The original version allows you to use gun without equip them, they are hard-coded into the mods and doesn't use any bullets. I mean what I am referring to is the "style" hot key where you can only use a single hand gun if you use any combat style and can only use "dual guns" when you are in gun mode.

 

If you can pull the style off, you can basically hard code a variety of mini-weapons to the char and switch them with hotkey while equipping main weapon. What I am saying is while holding energy sword, you can like example press E to shoot with your guns, then hit F9 to F12 to switch gun style. F9 allows you to use shotgun, F10 is a machine gun, FF11 is a sniper gun and FF12 is a dual handed guns. Then when enemies get close, you just press left click on mouse to attack with energy weapon or right click to defend.

 

Ahhh, my idea is running wild again, but I just love Spartan so much and they are just the best of the best.

 

Anyway, the name of the file is "Oblivion SSS Combat 3DM edited", first hit from google.

 

And here is the video from Youtube, demonstrate style switching between guns, sword and kicks with SSS mods. You can see right away that it allows more variety of combat technique and make it more fun to fight.

 

http://www.youtube.com/watch?v=OF_7pK6NA1A&feature=player_embedded

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I saw the guns maybe 4 times in that video lol

 

But like Genzel said, I'd rather have the guns as seperate weapons, unless we decide to make this a conversion type thing, where you start off as a prisoner in the Covey ship and have to escape. (It wouldn't be Elder Scrolls without the "prisoner" role, eh? Anyone noticed you always start off as a prisoner?) If it were, then the bows anims would probably be replaced :P And skill names etc. Can't forget those.

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Well, it's a them for Elder Scroll series to have the main char as a prisoner or some sort. Even Nehrim that just recently come out have you as a prisoner in a mine, LOL.

 

As for combat, you guys could create more hotkey to use different kinds of gun independent from the Oblivion like SSS that use F9 to F10 for different style. More guns and fast switching = win in any game ;p

 

The story doesn't work well since you can't just go in and figure out how to use guns, armors and barriers. The knowledge different of over 1000 years just make it seems less believable.

 

You could use the story plot from "Hard To Be A God", the ship lands near that town and you muster all the courage to investigate. Upon arriving at the ship, you tried to sneak around, but one alien notices your presence. You tried to fight against it, but your weapon prove little to have no effect. You are about to get kill, then suddenly a blade go through its chest from behind. A man approach you and you recognize that he is the famous count that has been the talk of the town for the last 2 years.

 

You have a lot of questions to ask, but the count said he will answer all your questions. The first thing is to get out of here before more aliens show up. You follow the count to his mansion and here he did a little test on you before revealing to you about his true identity and how he is able to kill the alien. The count asks you to follow him to the basement and there he shows you a secret room. Inside the strange room, all sorts of weird object being display. You recognize one of the weird object that looks similar to the weapon the alien used earlier.

 

It turns out that the count is actually an observer from another planet, send here to to do research on the people and theirs "magical power". He then also reveal that yours "DNA" contain trace element that is not found in this world. After more questioning and testing, it turns out that one of your parent is actually from "Earth" and since you technically is not 100% native life form on this planet, so he can help you without restriction from rules or protocol imposed on him. He also reveal about his project on magical energy and how you could benefit from it since you are a half breed, you can use magical power and benefit from all the equipment with compatible DNA.

 

Anyway, the story goes on like that, he shows you around and provide you with weapon and armors, some of them look like normal weapon, but underneath is a really high-tech device. Like the blade with titanium reinforce or armor with miniture reactor to provide shield and barriers. He also show you how to make more so you can give them to yours companion.

 

Sorry for the long post, I love "Hard To Be A God" game and it just fits so perfectly into Oblivion, maybe one of your parent is a Spartan warrior that got stranded on this planet.

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I just don't see how guns will work right , yet still capture the essence that Halo had. How will you make the guns work ? This has been a problem throughout modding. Guns just refuse to work correctly in Oblivion. There has been a few mods that have attempted to get it right , but no mod has ever fully done it. Of course , you can make the gun a staff , but the result is an awkward looking person holding an over-sized weapon. Not to mention the fact that you are casting spells. There was a mod that made a new bullet effect , but the lag was so terrible for it. Making it a bow would be hard as well because of the position and not to mention the terrible animation that would play when you try to shoot the bow.And making an all new animation for it would be incredibly difficult to do , mainly because you would have to edit the quiver bone, which is your ammo , so if you are planning on making a new animation for it , you would have to take all these things into consideration.Another problem with the bow is the speed of the shot , you would have to turn it into some crazy high speed in the cs in order for it to shoot like an actual gun.That would have course make the animation look bad. You should check out some of the gun mods on Nexus and see how they did it , and try to mimic a system that worked. I would advise not to try and edit the animations for the bows. Bows require so much attention , and the animations must be precise otherwise it will look goofy.I hope you can find an animator capable/willing to take on a task like that.

Also , I saw in your above post that you said that you were going to add them as a separate item ? Well , it is not possible to add in new weapon types. It is hardcoded.Also , will you be able to take sides in your mod , and play as both Humans and Aliens ? That was one of the best things about Halo for me at least , but I think it will take up too much of your time to add in quests for both.

And another thing , will this all take place on one landmass ? I loved the way Halo moved you from place to place.

Edited by alonsomartinez
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