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Summon Leveling


Havok125

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As I was playing through Oblivion today, I couldn't help but notice the level jumps from one base level creature to a level they wind up at. For instance, when you use the mod "Oblivion XP" coupled with "Oscuros Oblivion Overhaul", you may find that you will kill a basic Skeleton. But wait! As you strike down poor Mr. Brittles, you see that his level was eight. Now methinks that it would be a swell idea to have YOUR summons level as you do! Such as your trusty ol' skeleton you receive when you are level one. When you reach level eight it would be cool to maybe have the summon tag alongside you - perhaps at that stage it would be a level five. The higher level summons may even level up in a way so that they are always a couple levels higher than you are too. This would be nice for when you have the mods enabled which increase the level of the NPC's by an uber amount. Not only would it add life to the spell (and ultimately the poor level one that we summon to fight a level eight) but it would also allow for an immersion factor which would simulate our summons becoming more effective. If it may appear that the summons we conjure would surpass the power of the NPC's, the scaling that is imposed upon the NPC's should be able to stay one step ahead of our summons. This way we can't just rely on one basic Skeleton to get us through the game - we must supplement and learn new spells to assist our Conjuration career. Thought I would just throw this idea out there, I wouldn't know where to start with this kind of a mod - computer programming classes don't teach you this valuable stuff. :wallbash:
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