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Difficulty with weapon normal and cubemaps


Kohdi

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Hi all,

 

I've been working on a weapon retexture, making my own textures from scratch, and while I think I have the basics and some of the advanced concepts down I'm having trouble getting my normal map and cubemap working together.

 

In-game the specular/cubemap effects show up fine, but it seems like the details which should be visible thanks to the normal map are not being applied, giving the surface a lack of depth.

 

In NifSkope I am unable to get the sword to render its applied cubemap/normal map, as has been possible in the latest version(s). Other custom weapons and vanilla weapons render their textures effortlessly, and I have been unable to find any difference between their .nif settings and my own.

 

Any help on resolving these issues which may be offered is greatly welcomed!

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