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"Patching" other (abandoned) mods - Credits


Ro84

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Hello, I have a really apparently stupid question, but indeed I still need a definitive answer to it. :ermm: I have seen some discussion about it, but I didn't find a clear answer for this case.

 

This is my question. I found a 2012 mod that now is completely abandoned, and it is still incomplete. It's an overhaul of the Tundra region, that transforms it into a forest. The original modder's idea was to create a forest covering the entire area between Whiterun and Rorikstead, and more. To do it, the author changed all the tundra ground with a forest ground, so to make it green. He started to develop the forest from Whiterun, but he stopped a bit over Fort Greymoor, probably because he was not able to fix a bad LOD tree bug (not the "tree wall bug"). This mod is composed by a .esp and a .bsa.

 

Since I liked his idea, I started to develop his work, just for myself. I found a solution for the LOD bug and I kept extending the forest. Now that I have forested all the original tundra region, I'm enjoying it. I have put into the forest also some lost ruins, lost watchtowers and hidden clearings/groves guarded by spriggans and predators. So the journey through my forest can be dangerous, if you decide to leave the road.

 

Since I've seen there are some people that would like to see a forest like this, I would be happy to share my work, giving most of the credits to the original modder. But this is the problem: he is inactive, and it's hard to contact him, since I need his permission before publish my modified .esp + .bsa as a stand-alone mod.

 

So, can I upload my .esp (+ loose LOD tree files) as a sort of "patch" for his mod? My .esp will overwrite his .esp, but my mod will still remain mod-dependant.

 

Thank you for any answer!

Edited by Ro84
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Ok, thanks. :sad:

 

Sadly, there is no way to do anything without overwrite his .esp, because of the particular tree LOD issue (that is not the well-known "tree-wall bug").

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At the risk of asking the obvious, have you tried just PMing the author? If they've completely abandoned playing Skyrim, they may not care if you take over their mod and give you permission to do so. It's happened before.

 

Just give them time to reply, and if they give permission, do the right thing and give them credit for the initial work. Nothing to lose by trying after all. If they say no or you never hear back, you're in the same boat you are now. If they say yes, you're free to do whatever you want to their .esp.

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Yes, I did. :wink: Thank you for this, I understand that sometime the most obvious things are the easiest and the underestimated ones.

 

Anyway, as I said above, I started a completely new mod, and the only thing in common with the other is a green texture for the tundra ground, token from another already existing texture. The mod's name will be different, too.

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I actually have had to cross this bridge several times with content in my mod, and had submitted a inquiry to the Nexus about this and it sounds like as long as you do not PACKAGE any content from another mod in yours without permission, you are fine. So you can create an ESP that depends on that other mod as a master and utilize the resources to "patch" their mod with the content from yours. This was directly from robbin, and I wish I could find the original e-mail response that covered this, but flat out using their content, repacked in yours is a no-no but making a master dependent patch is not. But ultimately it sounds like you went the better way and ultimately much less messy which was to start fresh; there could have been a lot of dependency bugs and ordering issues if you went the Master/Patch method for something like landscape and LOD.

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That's it. Since it was really impossible to use his mod as a master leaving it untouched and avoiding the LOD issue he got. So the only way was to create a new .esp and taking inspiration from that mod.

 

Thank you for your reply! :thumbsup:

Edited by Ro84
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It's is particularly unfortunate and sad if the Mod author is actually dead. Castle Grey is an excellent mod but it has a number of easily fixable error including the e3 Demo bug which screws up quests and also benefits from some portalling. I have fixed it for my personal use, but it requires changes to the esp so I can not post it anywhere.

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