hurrdurrmurrgurr Posted February 2, 2011 Share Posted February 2, 2011 (edited) I've organised my mod list as best as I can see and F3 edit doesn't bring up any errors when loading my mods yet as soon as I try to create a merged patch I get this: . I have no idea what those bracketed error id's are referring to so I'm not sure if it's something I should delete, reorder or patch. If it helps here's my mod list: Edited February 2, 2011 by hurrdurrmurrgurr Link to comment Share on other sites More sharing options...
rickerhk Posted February 2, 2011 Share Posted February 2, 2011 The first two digits of the number next to the <unresolved> give you a clue as to what plugin is throwing the error. I doesn't mean that plugin is bad, though. From your mod list, I can see that the version of EVE that you are using, that has eve.esm, is not compatible with the current FWE FOIP patches. Since those patches can have multiple masters, you can get unresolved records if you use the wrong version of anything. You need the previous version of EVE, plus its patch. Link to comment Share on other sites More sharing options...
GrizzlyUK Posted February 2, 2011 Share Posted February 2, 2011 Unofficial Fallout 3 Patch.esm should be right after Fallout3.esm and before the DLC .esm's. Those errors in FO3Edit usually indicate either an error in your load order or that a required mod is simply missing. With that mod list I suspect you'd probably benefit from using BOSS to arrange your load order and go from there. Also check each mod's readme to make sure that you're using the correct version of mods to ensure compatibility. Link to comment Share on other sites More sharing options...
hurrdurrmurrgurr Posted February 3, 2011 Author Share Posted February 3, 2011 I just spent yesterday gutting my mod list of every file which caused an error to prevent the merged patch and master updater from working. I was hoping I could start over and work with what didn't break everything, instead i got this: Apparently Operation Anchorage is preventing the updater from working so I tried reinstalling it but I get the same errors, I'm on patch 1.7 and the editor demanded I send the unofficial patch and the fake patch to the recycle bin to get the merged patch working so are there any dlc specific patches I can apply to make OA work or maybe a patch to stop F3 edit from being so picky? Link to comment Share on other sites More sharing options...
rickerhk Posted February 3, 2011 Share Posted February 3, 2011 Not sure why you would need the fake patch with 1.7 anyway. Right-click your merged patch and 'check for errors'. If there are none, then you are probably ok. I've had a few errors like that from OA. It's some other plugin that has OA as a master and is injecting those forms into it, I think. Because if you do a search for those formIDs in OA, they don't exist. Link to comment Share on other sites More sharing options...
GrizzlyUK Posted February 6, 2011 Share Posted February 6, 2011 I just spent yesterday gutting my mod list of every file which caused an error to prevent the merged patch and master updater from working. I was hoping I could start over and work with what didn't break everything, instead i got this: Apparently Operation Anchorage is preventing the updater from working so I tried reinstalling it but I get the same errors, I'm on patch 1.7 and the editor demanded I send the unofficial patch and the fake patch to the recycle bin to get the merged patch working so are there any dlc specific patches I can apply to make OA work or maybe a patch to stop F3 edit from being so picky?You certainly don't need the Fake Patch with 1.7, the Fake Patch is for use with v1.0.0.15! I use FO3Edit v2.5.3 and I don't have any problems creating a merged patch with all the Unofficial patches installed, but then I don't use MasterUpdate at all. I suggest you run FO3Edit in MasterRestore mode, re-install the unofficial patches and then try creating a merged patch. As I said before, CHECK each mods README file, some mods DO NOT like being MasterUpdated so you really need to check if any of the mods you're using may be affected badly by running MasterUpdate on them. Personally I find that running FO3Edit in MasterUpdate mode can cause more problems than it's supposed to fix and I'm not sure that MasterUpdate mode is needed for patch v1.7 anyway. Did you try running your mods through BOSS to see if was able to correct any load order errors? An alternative to using FO3Edit to create a merged patch is to use Wrye Flash and use that to create a Bashed Patch. Link to comment Share on other sites More sharing options...
hurrdurrmurrgurr Posted February 7, 2011 Author Share Posted February 7, 2011 (edited) I got the game working but it is unstable, it crashes often during combat and just a couple minutes ago I haven't been able to make a save without the game crashing. I have autosaves off and have been doing it manually so are their any fixes for CTD on save? Edited February 8, 2011 by hurrdurrmurrgurr Link to comment Share on other sites More sharing options...
GrizzlyUK Posted February 8, 2011 Share Posted February 8, 2011 Sorry to say I'm out of ideas, though I notice you haven't re-installed the Unofficial Patches. Any particular reason for that? Link to comment Share on other sites More sharing options...
hurrdurrmurrgurr Posted February 9, 2011 Author Share Posted February 9, 2011 (edited) Sorry to say I'm out of ideas, though I notice you haven't re-installed the Unofficial Patches. Any particular reason for that?The game crashed on start up until I removed them. Fortunately after a couple more hours of searching I found the mod which caused that conflict, deleted it and now the patches are running fine and the game doesn't crash on save. However the game does still occasionally crash during combat involving a lot of actors. This is with just with FWE and MMM so if you could direct me to a forum or something for them like the one fook has I'd appreciate it. The game doesn't even lag or slowdown it just runs at 60fps then crashes out of the blue. Oddly enough it seems really specific, the game won't crash if combat is at long range and has been perfectly fine in metro tunnels full of ghouls but turning and facing a pack of raiders or talon company does randomly but not that often cause crashes. I think this may be responsible for those other crashes in my previous posts since I always alternate started in the talon company and as soon as the game starts I get an eyefull of them going agro on the molerats outside which was when it crashed. Is this a known problem with FWE or MMM? (I just gave you kudos since getting my game running is definitely worth a lot more than one point.) Edited February 9, 2011 by hurrdurrmurrgurr Link to comment Share on other sites More sharing options...
GrizzlyUK Posted February 9, 2011 Share Posted February 9, 2011 I don't use FWE or MMM and have never even tried them so there's not really anything I can tell you about known problems with either of them. Those crashes you describe could just be as a result of having too many NPC's running round in a small area, or any number of other possibilities. If you've re-installed the Unofficial Patches you should also grab this: Unofficial Fallout 3 Patch - Broken Steel (RC and Utility Tunnel fixes). It fixes some crash problems with the UF3P - Broken Steel patch, specifically around Rivet City and inside various tunnels. Thanks very much for the kudos, just sorry I can't help you resolve those last crashes. Link to comment Share on other sites More sharing options...
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