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aiming in "tfc" with sniper rifles without scope


Gaikotsu Akunin

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are you trying to make this for a screenshot\video, or just a question??

 

if you want, you can easily make a version of the gun that has no scope (so it would just zoom when you aim), so that when you look at it, you will get the aim animation without the scope

it's really easy (if you want to know how, just ask, and i'll tell you exactly, if you don't know how)

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well, i am glad to be of help

 

now, i'm going to explain how to do this with a specific weapon from the original game, but you should be able to do this with every type of weapon (though if the scope is from a weapon mod, then the process is different, but i'll explain this as well, just in case)

 

first, open the New Vegas GECK, and load the main FalloutNV.esm (if the weapon is from a mod, also load it, and make it active, because it's better to make the changes on that plugin)

let the GECK load (which may take some time)

 

let's say that you want to change the Anti Material Rifle

in the GECK, on the left side, there is a window called Object Window, which has a list of contents

in this list, go Items -> Weapon -> Weapons -> 2handrifle

than, you should see a list of all the weapons using the 2handrifle animation

scan the list for the AM rifle, right click on it, and choose Edit

in the window that now opens, change the ID into something that you will know, then click ok, and when asked if you want to make a new instance, choose yes

now, find your new item, right click on it, and choose Edit

go to the Art and Sound tab, and look at the bottom of it

there is a box called Has Scope

just uncheck it, click ok, and save the file (make a new plugin if you aren't changing any file)

 

if you want to do this to a weapon with a modded scope, like the Hunting Rifle, the process is a bit different, but not by much

open the hunting rifle in the same way, and make a new instance of it, just like before (and also uncheck the Has Scope box)

however, there is one more change that you need to make

in the Art and Sound tab, you need to change the model and 1st person model into the one with the scope (or whatever version of the modded rifle of your choice)

so, if you want it to have just the scope, change the model to the huntingrifleScope.nif (you will need to extract this file from your meshes BSA), and change the 1st person model to 1stPersonHuntingRifleScope

 

then press ok, save your changes, and you are done (well, almost done)

if you want to, you can drop a version of your weapon into the world (in a specific cell), or just get it through a cheat, because you will need to get it, in order to use this

 

hope this helps :)

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Is there a way I can make 2 diff versions of the weapon like scoped and non-scoped? Thanks for the help!

 

well, you can make 2 different versions, but that depends on the weapon you are trying to change

 

you see, if you take a weapon like the AM rifle, that comes with a built in scope, you will have to remove the scope from the model (which would probably mean changing the textures and such, which is hard work)

 

however, if you look at what i wrote about the hunting rifle, it shows you how to have two versions of the same weapon, one scoped and one not scoped

the problem is that you need a version of the weapon that isn't scoped, and one that is (in terms of models)

 

so, in the end, you can have 2 versions, but that depends on which weapon, and if you are skilled enough to remove a scope from a weapon, and still have a usable model (not sure how complicated this is, as i never tried this)

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I didn't mean actually visually removing the scope, I meant one version you can use the zoom/scope work, and another just zoomed like you have discussed already. I was afraid if I did what you said, that all of the same weapon that I'm trying this on won't use the scope art instead of just one.
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ohhh

no, that is no problem

 

you see, the most important step is to change the weapon's ID, and make a new instance

this way, when you change the new weapon, you will not affect the older version

so you will have the original weapon (that will be unchanged), and the new version that will be as you wish

 

so yes, you can have two (or as many as you like) versions of the weapon

just make sure to give it a new ID, when asked if you want to make a new instance choose YES, and make the changes in the new weapon (so only modify after you make the new instance, to prevent any problems)

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