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Mesh not updating


Doooom560

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Using this simple tutorial, I edited a .nif file to get the position and size I was looking for.

 

The problem is the following:

I used Save As... to save my changes to the same folder the mesh used to be in, replacing the .nif in the process.

Then, when I put the hat on ingame, it is as if I had never edited the hat. If I then check the model in NifSkope, it is the UPDATED model.

 

The question is this: what am I doing wrong?

In NifSkope, it shows the updated model, while ingame, it still shows the old model

 

Any help would be much appreciated,

Doooom

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Using this simple tutorial, I edited a .nif file to get the position and size I was looking for.

 

The problem is the following:

I used Save As... to save my changes to the same folder the mesh used to be in, replacing the .nif in the process.

Then, when I put the hat on ingame, it is as if I had never edited the hat. If I then check the model in NifSkope, it is the UPDATED model.

 

The question is this: what am I doing wrong?

In NifSkope, it shows the updated model, while ingame, it still shows the old model

 

Any help would be much appreciated,

Doooom

 

did you transform -> Apply after you edit the size and position ? well, yeah sometimes it work sometimes it don't with nifskope don't know really why, i guess thats why most people recomended using 3d soft (i.e blender) for re-scaling and re-position for body/clothes.

 

try to load previous nif or the backup nif and try to edit it again, and remember always backup the original nif before replacing the original with edited one..

 

tried to reposition weapon holster on my armor and it worked ingame, but later on i want to reposition it again, it wont work, so i load the original nif one and fix the position again and it work..

 

hope this will help

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did you transform -> Apply after you edit the size and position ? well, yeah sometimes it work sometimes it don't with nifskope don't know really why, i guess thats why most people recomended using 3d soft (i.e blender) for re-scaling and re-position for body/clothes.

 

try to load previous nif or the backup nif and try to edit it again, and remember always backup the original nif before replacing the original with edited one..

 

tried to reposition weapon holster on my armor and it worked ingame, but later on i want to reposition it again, it wont work, so i load the original nif one and fix the position again and it work..

 

hope this will help

 

Yes, I applied after editing. A strange thing too is that, when I copy the back-up original to the folder I was editing in, the back-up turns into the fail-edited model when I open it (and when I check the original file in the back-up folder, it's the original that shows up in NifSkope).

 

I'll see if I can force some solutions out of things...

Edited by Doooom560
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  • 2 weeks later...

I am facing similar issues myself. I am curious; Did you ever find the solution to the problem?

 

I have actually given up on it at all. My creative side is way smaller than my logical side, so scripting and FO3-modding are the things I'm doing the most right now.

 

I might take another look later, I've removed all traces of the mesh right now, and have been playing a little. Perhaps something might've changed...

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  • 3 weeks later...

Progress!

 

I've managed to get the mesh to change, but I don't have any idea what actually did it. Here's a list of things I did (differently) that MIGHT fix it:

 

In-game, I've always left the item in question inside a container whenever I edited the mesh.

 

While saving after editing (in NifSkope), I've always given the .nif file a new name and linked the mesh to the item with FO3edit. A good idea might be to add a number to the file name (01, 02, etc) or adding a v01 or something to the filename.

 

I've also checked whether or not I've EXACTLY followed the steps in the tutorial mentioned in the first post. I found out I was saving at times where I didn't have to.

 

A finally, I found out there was a hidden file/mesh in the folder where my old links where directed at.

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