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Need advice on character mods


BinaryMessiah

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Okay, I'm a veteran modder for New Vegas (day one player), and I've finally come back after finishing the game 3 years ago. I have re-modded my game, everything works fine...except character mods. I have Skyrim fully modded and character modding is easy. I want to ask some experienced New Vegas modders what they use for female character mods. I want to use the Fallout Character Overhaul, but my confusion is what body mod does that mod use or is it vanilla? If it is vanilla can I use another body mod like BNB, Type3, or Type3 M? I just spent 5 hours trying to figure this out and I'm probably overthinking something. I tried installing BNB and to use the BB Type 3 armors I had to install the meshes from Body by Race (I followed the BB type 3 armors instructions to a T) and I came up with black underwear and oddly shaped bodies. I then tried just Dimonized Type 3 (from Fallout 3 since the New Vegas file is gone) and I came up with floating hands and head. I fixed that, but came up with black underwear and the faces still looked vanilla. I then tried installing the Type3M body and it didn't even work...it was still the normal Type3 body but with black underwear. I had this down pat 3 years ago...I need helps guys.

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Are you only interested in mods effecting your PC, or ones that change NPCs as a whole? FCO's head meshes are very nice, and if your interest is just in having an better alternative to the vanilla races of New Vegas, than go for it. However, I'm not too fond of the changes it makes to NPCs. If you want to overhaul NPCs, I'd recommend New Vegas Redesigned (My favorite version is 2, but 3 isn't so bad - it just makes some changes that are more to the author's aesthetic preference rather than retaining the armor of some characters in the vanilla game); the bonus is that NVR designed is dependent on FCO, so you can probably get away with using FCO's custom races while using NVR for NPCs. Though for female PCs, I'll always have a soft spot for DK Caucasians. Nuska's Women of the Wasteland mod is also a pleasant alternative to the dreary female faces of vanilla Fallout.

 

To answer your question, FCO and any race mod should be compatible with Type 3 and vanilla body alike. The issue of neck seams is always there, but you can fix it in Photoshop should it pop up or you can simply resort to neck covers to conceal it. The "black underwear" is an Archive Invalidation issue; in NMM, click on the wrench/tool icon up top and look to see if Archive Invalidation is active. If it is, toggle it off, launch the game, load a game, then save and close the game before toggling Archive Invalidation back on. If its not toggled on at all, just click it to turn it on and launch your game to test. Archive Invalidation basically forces the game to load textures from loose folders instead of the packed .bsas.

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Are you only interested in mods effecting your PC, or ones that change NPCs as a whole? FCO's head meshes are very nice, and if your interest is just in having an better alternative to the vanilla races of New Vegas, than go for it. However, I'm not too fond of the changes it makes to NPCs. If you want to overhaul NPCs, I'd recommend New Vegas Redesigned (My favorite version is 2, but 3 isn't so bad - it just makes some changes that are more to the author's aesthetic preference rather than retaining the armor of some characters in the vanilla game); the bonus is that NVR designed is dependent on FCO, so you can probably get away with using FCO's custom races while using NVR for NPCs. Though for female PCs, I'll always have a soft spot for DK Caucasians. Nuska's Women of the Wasteland mod is also a pleasant alternative to the dreary female faces of vanilla Fallout.

 

To answer your question, FCO and any race mod should be compatible with Type 3 and vanilla body alike. The issue of neck seams is always there, but you can fix it in Photoshop should it pop up or you can simply resort to neck covers to conceal it. The "black underwear" is an Archive Invalidation issue; in NMM, click on the wrench/tool icon up top and look to see if Archive Invalidation is active. If it is, toggle it off, launch the game, load a game, then save and close the game before toggling Archive Invalidation back on. If its not toggled on at all, just click it to turn it on and launch your game to test. Archive Invalidation basically forces the game to load textures from loose folders instead of the packed .bsas.

So I looked up some of the mods you suggested. I actually do prefer FCO for NPCs, but I do like the DK face textures you suggested. So what installation order should I do this? What body mod do you suggest? I know most armors are for Type 3 standard. Can I use Type3M with regular Type 3 armors or will there be issues with the armor not fitting the body? I was also wondering what order should these be installed. FCO>DK>Type 3? Type 3>DK>FCO? Or does it matter? The way body and face mods are setup in New Vegas has always confused me.

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Some mods will recommend that you install either the heads or bodies first, but I think overall its not a huge deal since they're just replacers? FCO adds a set of new races, as does the DK Caucasian, so there should be no conflict. As for the body mod, if you use Type3M, there shouldn't be any major visual glitching if you use an armor/body replacer fit for another Type3 body; its just that, when wearing that clothing, the body form will be a bit different from when you are nude or wearing an armor modeled specifically after the Type3M body type. Though after looking it up, MAK07 did make a clothing replacer fit for the Type3M body (assuming you didn't know rather than you simply not liking the changes it made). If you intend to use something like BnB, you'll need the Compatibility Skeleton. You'll probably want to install the Type 3 body and armor replacers together. Then probably FCO and then DK. Don't forget to toggle Archive Invalidation to avoid bugs. If you get a huge ugly neckseam, just do the head/NPC replacers first and then the Type3.

 

Also, a side note about DK, there's both a mod that adds cazy hair to it, and another which makes it compatible with Lings if you want something other than the vanilla hair styles without going into GECK and adding them to the DK Female Face mod yourself.

Edited by likeitsillegal
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I got the body mod installed without the terrible neck seam like you said, but the FCO characters have dark faces and light bodies. I also still have the black underwear issue despite trying the ArchiveInvalidation fix like you said. That part is really frustrating me. Do you have any ideas as to that and the FCO neck seam issue?

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Hm, you may want to try doing what Archive Invalidation does manually. That is to say you should go to your Fallout New Vegas folder and find the fallout_default.ini. Open it and find the lines "bInvalidateOlderFiles" and "bLoadfacegenheadegtfiles" and change their values from 0 to 1. I believe for FCO, you'll also have to open FalloutPrefs and also change the bLoadfacefenheadegtfiles to 1. Then save (make sure its as an .ini of the same name) and launch the game. If the FCO problem persists, first make sure you have the load order right (you can see the appropriate load order on FCO's mod page). If the problem still continues, try reversing your install order. So if you did your body mod first and then FCO, uninstall both and do FCO and then the body mod.

Edited by likeitsillegal
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