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modders resource to playable *.esp


Kdaj

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i have a mod that is only a modder resource... it's a pants to be exactly.. someone could teach me to make them playable? i would be most pleased... remember... i'm still the noob (i only made a mod... modified a birthsign just for my char)... i need help but it must be well explained... i'm a little dumb-a** lol
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Ok, read the points :D

 

  • First, go into the CS
  • Check off the plugin, then click set as Active File
  • Go to Items. Expand it. (Its in Objects)
  • Find your item in the IDs (helps to look for the folder by expanding armor/clothes, then looking for the folder name whichever it was in)
  • Once found, double click to open object window
  • Check Playable
  • Close window
  • Save
  • Thats it. Now play :D

 

Hope it helps!

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In that case;

 

  • Open the CS
  • Load up Oblivion.esm
  • Go to Items
  • Right click in the Clothing category
  • Select New
  • In the window that pops up. where it has boxes under Male Biped Model and Female Biped model, click the first one, find the mesh. Then at World Model, slect the one that says *_gnd.nif. If none, select a default (need to unpack .bsa for that though) If no _gnd, then I'd suggest just double clicking a clothing piece there already, then changing the ID, IMPORTANT TO DO SO.
  • If doing the normal clothing edit, then change the ID and name, then redirect the meshes (not World model) If it came with an icon, where it says icon, find the icon. Make sure where it has things like Lower Body, Upper Body, Amulet, etc only has Lower Body selected (since its pants) Make sure Hide Rings/Amulets isn't checked either
  • Hit ok. If a window pops up asking to make a new ID, then hit yes. Otherwise it will overwrite the old one, messing your game up, but really just with everyone who had the original wearing this instead

 

That should do it.

Edited by Guest
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