Kdaj Posted February 2, 2011 Share Posted February 2, 2011 i have a mod that is only a modder resource... it's a pants to be exactly.. someone could teach me to make them playable? i would be most pleased... remember... i'm still the noob (i only made a mod... modified a birthsign just for my char)... i need help but it must be well explained... i'm a little dumb-a** lol Link to comment Share on other sites More sharing options...
Deleted1848331User Posted February 2, 2011 Share Posted February 2, 2011 Ok, read the points :D First, go into the CSCheck off the plugin, then click set as Active FileGo to Items. Expand it. (Its in Objects)Find your item in the IDs (helps to look for the folder by expanding armor/clothes, then looking for the folder name whichever it was in)Once found, double click to open object windowCheck PlayableClose windowSaveThats it. Now play :D Hope it helps! Link to comment Share on other sites More sharing options...
Kdaj Posted February 2, 2011 Author Share Posted February 2, 2011 i've found a problem... the mod only have the meshes and the textures... nothing more... only a *.nif file and a *.dds file... Link to comment Share on other sites More sharing options...
Deleted1848331User Posted February 2, 2011 Share Posted February 2, 2011 (edited) In that case; Open the CSLoad up Oblivion.esmGo to ItemsRight click in the Clothing categorySelect NewIn the window that pops up. where it has boxes under Male Biped Model and Female Biped model, click the first one, find the mesh. Then at World Model, slect the one that says *_gnd.nif. If none, select a default (need to unpack .bsa for that though) If no _gnd, then I'd suggest just double clicking a clothing piece there already, then changing the ID, IMPORTANT TO DO SO.If doing the normal clothing edit, then change the ID and name, then redirect the meshes (not World model) If it came with an icon, where it says icon, find the icon. Make sure where it has things like Lower Body, Upper Body, Amulet, etc only has Lower Body selected (since its pants) Make sure Hide Rings/Amulets isn't checked eitherHit ok. If a window pops up asking to make a new ID, then hit yes. Otherwise it will overwrite the old one, messing your game up, but really just with everyone who had the original wearing this instead That should do it. Edited February 2, 2011 by Guest Link to comment Share on other sites More sharing options...
Kdaj Posted February 2, 2011 Author Share Posted February 2, 2011 before starting it... could i make it armor instead of clothing? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted February 2, 2011 Share Posted February 2, 2011 Yep, just do the same thing, but in Armor. Link to comment Share on other sites More sharing options...
Kdaj Posted February 2, 2011 Author Share Posted February 2, 2011 hey... when i click on the mesh it says "invalid directory"... should i paste them to oblivion main directory? that's what i believe... Link to comment Share on other sites More sharing options...
Kdaj Posted February 3, 2011 Author Share Posted February 3, 2011 hey... when i click on the mesh it says "invalid directory"... should i paste them to oblivion main directory? that's what i believe... Link to comment Share on other sites More sharing options...
Deleted1848331User Posted February 3, 2011 Share Posted February 3, 2011 Yes, they have to be in Oblivion\Data\Meshes (.nif) and Oblivion\Data\Textures (.dds). Icons have to go in Oblivion\Data\Textures\Menus\Icons. Link to comment Share on other sites More sharing options...
Kdaj Posted February 3, 2011 Author Share Posted February 3, 2011 it's done... thanks a lot man Link to comment Share on other sites More sharing options...
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