Murtallica Posted February 3, 2011 Share Posted February 3, 2011 (edited) Hello, I recently downloaded FCoM by folloing the many instuctions and getting all the required fixes and compatibility patches,But when I try to run Oblivion, it freezes on the 1st loading screen (just before the main menu). I checked Wyre Bash and BOSS to see if there were any mods conflicting but could not find any that were.I think the problem might be with the load order or a conflicting mod (maybe one I downloaded recently that crashes the game or is unstable.) If anyone can help it would be greatly appreciated, my game has not been able to start for quite some time now, and I would love to be able to play some of these incredible mods again. :) Here's my list of active mods according to Wyre Bash, sorry for the massive list and let me know if you need a different list. Active Mod Files:• 00 Oblivion.esm • 01 Francesco's Leveled Creatures-Items Mod.esm • 02 Francesco's Optional New Items Add-On.esm • 03 Cobl Main.esm [Version 1.72] • 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] • 05 Mart's Monster Mod.esm [Version 3.7b3p3] • 06 TamrielTravellers.esm [Version 1.39c] • 07 FCOM_Convergence.esm [Version 0.9.9a7] • 08 Armamentarium.esm [Version 1.35] • 09 Artifacts.esm • 0A Kvatch Rebuilt.esm • 0B Better Cities Resources.esm • 0C bookplacing.esm • 0D cssBase.esm • 0E CM Partners.esm • 0F Unofficial Oblivion Patch.esp [Version 3.2.0] • 10 DLCShiveringIsles.esp • 11 Unofficial Shivering Isles Patch.esp [Version 1.4.0] • 12 Better Cities .esp • 13 Francesco's Optional Chance of Stronger Bosses.esp • 14 Francesco's Optional Chance of Stronger Enemies.esp • 15 Francesco's Optional Chance of More Enemies.esp • 16 Francesco's Optional Leveled Guards.esp • 17 Francesco's Dark Seducer Weapons Patch.esp • 18 FCOM_Francescos.esp [Version 0.9.9] • 19 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • 1B Fran_Lv30Item_Maltz.esp • 1C LoadingScreens.esp • 1D Natural_Weather_HDR_by_Max_Tael.esp • 1E Natural_Habitat_by_Max_Tael.esp • 1F Natural_Water_by_Max_Tael.esp • 20 IWR-Windows.esp • 21 Akatosh Mount By Saiden Storm.esp • 22 Book Jackets Oblivion - BP.esp • 23 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp • ++ Item interchange - Extraction.esp [Version 0.76] • 24 More_Vegetables.esp • 25 SI Living Economy.esp • 26 AddMapMarkers.esp • 27 sr_super_hotkeys.esp • 28 DLCHorseArmor.esp • 29 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] • 2A DLCOrrery.esp • 2B DLCOrrery - Unofficial Patch.esp [Version 1.0.3] • 2C DLCVileLair.esp • 2D DLCVileLair - Unofficial Patch.esp [Version 1.0.5] • 2E DLCMehrunesRazor.esp • 2F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] • 30 DLCSpellTomes.esp • 31 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] • 32 Adonnays Elven Weaponry.esp • 33 Armory of the Silver Dragon.esp • 34 Armor of Heaven's Fury-Gold-Heavy-Alt-helm.esp • 35 Armor of Heaven's Fury-Gold-Heavy.esp • 36 Armor of Heaven's Fury-Light-Alt-helm.esp • 37 Armor of Heaven's Fury-Light.esp • 38 Bloodeus'UniqueStuff.esp • 39 Blades Ceremonial Armour.esp • 3A CapesandCloaks.esp • 3B Crossbows of Cyrodiil.esp • 3C DBShadowSet.esp • 3D Nico's Dreadweave Bow and Arrows.esp • 3E Dread Knight Armor.esp • 3F DarkFlame.esp • 40 Extra Robe Pack.esp • 41 Galadhrim_EV.esp • 42 Morrigan Armor Set v1_0.esp • 43 Morrigan Swords Axes and Shield by Jojjo v1_1.esp • 44 Doomshard Bow.esp • 45 PhoenixEquipment.esp • 46 polearms_1.0.7_EV.esp • 47 RingwraithArmorDaedric.esp • 48 slayersword.esp • 49 tda_WitchKingHelm.esp • 4A tkRapiers.esp • 4B Wyrmfang.esp • 4C Thieves Arsenal.esp • 4D Dragon Claw Sword And Shield.esp • 4E More_Shields.esp • 4F AncientTowers.esp • 50 Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp [Version 1.0] • 51 DLCThievesDen.esp • 52 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] • 53 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] • 54 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] • 55 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] • 56 Cobl Glue.esp [Version 1.72] • 57 Cobl Si.esp [Version 1.63] • 58 FCOM_Cobl.esp [Version 0.9.9] • 59 Bob's Armory Oblivion.esp • 5A FCOM_BobsArmory.esp [Version 0.9.9] • 5B Loth's Blunt Weapons for Npcs.esp • 5C FCOM_LothsBluntWeapons.esp [Version 0.9.9] • 5D Oblivion WarCry EV.esp • 5E FCOM_WarCry.esp [Version 0.9.9] • 5F Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • ++ ArmamentariumLL.esp [Version 1.35] • ++ ArmamentariumLLVendors.esp [Version 1.35] • ++ ArmamentariumLLMagic.esp [Version 1.35] • 60 ArmamentariumArtifacts.esp [Version 1.35] • ++ ArmamentariumLLArmaVendor.esp [Version 1.35] • 61 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] • 62 FCOM_Convergence.esp [Version 0.9.9] • 63 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] • ++ FCOM_EntropicOrderHardcore.esp [Version 0.9.9] • 64 FCOM_RealSwords.esp [Version 0.9.9] • 65 FCOM_DurabilityAndDamage.esp [Version 0.9.9] • 66 FCOM_SpawnRatesStronger.esp [Version 0.9.9] • 67 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] • 68 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] • 69 FCOM_SaferRoads.esp [Version 0.9.9] • 6A Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] • 6B Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] • 6C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] • 6D Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] • 6E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] • 6F Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] • 70 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] • 71 Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] • 72 TamrielTravellers4OOO.esp [Version 1.39c] • 73 FCOM_TamrielTravelers.esp [Version 0.9.9] • 74 FCOM_DiverseGuardUnity.esp [Version 0.9.9] • 75 FCOM_Archery.esp [Version 0.9.9] • 76 FCOM_ArcheryHunting&Crafting.esp [Version 1] • 77 FCOM_MoreRandomSpawns.esp [Version 0.9.9] • 78 FCOM_MoreRandomItems.esp [Version 0.9.9] • 79 TIE In.esp [Version 1.2b] • 7A TIE In - Cobl.esp [Version 1.2b] • 7B TIE In - FCOM Convergence.esp [Version 1.2b] • 7C TIE In - RealSwords.esp [Version 1.2b] • 7D TIE In - MMM Gems.esp [Version 1.2b] • 7E TIE In - MMM Craft.esp [Version 1.2b] • 7F Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] • 80 ArmamentariumLL4OOO.esp [Version 2.01] • 81 ArmamentariumLLMagicOOO.esp [Version 1.35] • 82 KnightlyArmory.esp • 83 Akaviri Imports.esp • 84 Amajor7 Imperial Furniture.esp • 85 Artifacts.esp • 86 Artifacts - ArmaCompleteAddon.esp [Version 1.0] • 87 Auriel's_Retreat.esp [Version 1.1] • 88 Castle_Highrock.esp • 89 Dwemer_Skyship_1_1_0.esp • 8A HeartOftheDead.esp [Version 6.2] • 8B Kvatch Rebuilt.esp • 8C Kvatch Rebuilt - Leveled Guards - FCOM.esp • 8D GlenvarCastle.esp • 8E MountainTower.esp [Version 6.0] • 8F Servant of the Dawn.esp • 90 The_Dragon_Citadel-6178.esp • 91 Valley_View_Estate.esp • 92 WeaponsOfTheNine.esp [Version 2.2] • 93 za_bankmod.esp • 94 DLCFrostcrag.esp • 95 FrostcragRebornCobl.esp • 96 Knights.esp • 97 Knights - Unofficial Patch.esp [Version 1.0.9] • 98 TIE In - Knights.esp [Version 1.2b] • 99 The Lost Spires.esp • 9A Lost Paladins of the Divines.esp • 9B HoarfrostCastle.esp • 9C Shadowcrest_Vineyard_COBL.esp • 9D Shadowcrest_Vineyard_GuardCOBL.esp • 9E Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] • 9F FCOM_Knights.esp [Version 0.9.9] • A0 mythsandlegends.esp • A1 Castle_Almgard-V2.esp • A2 Castle_Seaview.esp • A3 bartholm.esp • A4 Natural_Vegetation_by_Max_Tael.esp • A5 DecoratorAssistant with OBSE v1.1.esp • A6 Salmo the Baker, Cobl.esp [Version 3.08] • A7 TIE In - Salmo, Cobl.esp [Version 1.2b] • A8 TIE In - Castle Almgard v2.esp • A9 TIE In - Valley View Estate.esp • ++ TIE In - Malevolent.esp • AA TIE In - Kvatch Rebuilt.esp [Version 1.2b] • AB TIE In - DLCOrrery.esp [Version 1.2b] • AC TIE In - DLCThievesDen.esp [Version 1.2b] • AD TIE In - DLCFrostcrag.esp [Version 1.2b] • AE TIE In - BC-Anvil.esp [Version 1.2b] • AF Carry_all_you_want-5118.esp • B0 EnchantmentMastery.esp • B1 TeachSpell.esp • B2 AgarMoreVariedSpellEffects.esp • B3 MidasSpells.esp • B4 RenGuardOverhaul.esp • B5 RenGuardOverhaulShiveringIsles.esp • ++ Item interchange - Placement.esp [Version 0.76] • B6 Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76] • ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76] • B7 Capucines Character Expansion.esp • B8 _Ren_BeautyPack_full.esp • B9 Ice Elves and Wolf Elves.esp • BA CM Partners.esp • BB CM Partners Special NPCs.esp • BC CM Partners NPC.esp • BD CM Partners NPC NE.esp • BE CM Partners More NPCs.esp • BF CM Partners More NPCs NE.esp • C0 CM Partners Marker NPCs.esp • C1 CM Partners Extra NPCs.esp • C2 cssRhett.esp [Version 1.0] • C3 cssCalisto.esp [Version 1.0] • C4 cssCernd.esp [Version 1.0] • C5 cssEdwin.esp [Version 1.0] • C6 cssImoen.esp [Version 1.0] • C7 cssIrenicus.esp [Version 1.0] • C8 cssJaheira.esp [Version 1.0] • C9 cssKeldorn.esp [Version 1.0] • CA cssMazzy.esp [Version 1.0] • CB cssNalia.esp [Version 1.0] • CC cssSafana.esp [Version 1.0] • CD cssSarevok.esp [Version 1.0] • CE cssJeremiah.esp [Version 1.2] • CF cssJaKhaiitMyr.esp [Version 1.2] • D0 SnowAndHarukoCMPartners.esp • D1 DADark Seducers.esp • D2 DAGolden Saint.esp • D3 Cobl Races.esp [Version 1.52] • ++ Cobl Races - Balanced.esp [Version 1.52] • D4 Better Cities - Full City Defences.esp • D5 Better Cities Full.esp • D6 Better Cities - Knightly Armory.esp • D7 Better Cities - No LEYAWIIN Flooding.esp • D8 Better Imperial City.esp • D9 Better Imperial City FPS Patch.esp • DA Better Cities - COBL.esp [Version 2] • DB Better Cities Full FPS Patch.esp • DC Hemingweys Capes.esp [Version 2.00] • DD Cobl Silent Equip Misc.esp [Version 01] • DE Bashed Patch, 0.esp • DF Comand Scrolls!.esp • E0 Joe's Energy Bow.esp • E1 TheHolyBlade.esp • E2 Hatred Rising.esp • E3 Lamayo's Dragon Bow.esp • E4 Blakeley's Lachrymal Bow.esp • E5 No Sun Damage v1.0.esp • E6 Magicka Regen x8.esp • E7 Essential_Merchants.esp • E8 Lemunde's House of Blades.esp Edited February 5, 2011 by Murtallica Link to comment Share on other sites More sharing options...
Noggog Posted February 3, 2011 Share Posted February 3, 2011 (edited) Have you run through the BOSS log and fixed/checked any comments it had? When I'm having issues with crashing, I usually do something like this: 1) Disable everything but FCOM mods, see if it runs.2) If it does, it's an unrelated mod. If it doesn't you know it is something with FCOM. Edited February 3, 2011 by Leviathan1753 Link to comment Share on other sites More sharing options...
Hemingwey Posted February 3, 2011 Share Posted February 3, 2011 Hello, I recently downloaded FCoM by folloing the many instuctions and getting all the required fixes and compatibility patches,But when I try to run Oblivion, it freezes on the 1st loading screen (just before the main menu). I checked Wyre Bash and BOSS to see if there were any mods conflicting but could not find any that were.I think the problem might be with the load order or a conflicting mod (maybe one I downloaded recently that crashes the game or is unstable.) I am no expert at fixing the load orders of others and the list is a little large for me to quickly see the problem; however, I believe the described behavior, crashing before main menu comes up, often indicates a missing master/.esm file for one of your loaded mods. Regards, Hem Link to comment Share on other sites More sharing options...
Murtallica Posted February 4, 2011 Author Share Posted February 4, 2011 Alright, thanks for the tips. I will definitely try to turn off every mod exept for FCoM... Just need to find out which mods I need active to do that :ohmy: . And yes, Leviathan1753, I have ran BOSS (Used the old version, then again with the new one) and have checked every comment. The only comments that have a !FCoM warning are the realswords ones, whioch I have turned off, as I think FCoM adds those anyways. I'll try de-activating some other mods, then I can post a much smaller list. (Ps. love your Hemingwey's capes mod! :thumbsup: ) Link to comment Share on other sites More sharing options...
Murtallica Posted February 5, 2011 Author Share Posted February 5, 2011 (edited) Alright, I cut down the mod list to all the big ones that are tied to my bashed patch and other mods. Active Mod Files:• 00 Oblivion.esm • 01 Francesco's Leveled Creatures-Items Mod.esm • 02 Francesco's Optional New Items Add-On.esm • 03 Cobl Main.esm [Version 1.72] • 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] • 05 Mart's Monster Mod.esm [Version 3.7b3p3] • 06 TamrielTravellers.esm [Version 1.39c] • 07 FCOM_Convergence.esm [Version 0.9.9a7] • 08 Armamentarium.esm [Version 1.35] • 09 Artifacts.esm • 0A Kvatch Rebuilt.esm • 0B Better Cities Resources.esm • 0C cssBase.esm • 0D CM Partners.esm • ++ Essential_Merchants.esp • 0E Unofficial Oblivion Patch.esp [Version 3.2.0] • 0F DLCShiveringIsles.esp • 10 Unofficial Shivering Isles Patch.esp [Version 1.4.0] • 11 Better Cities .esp • 12 Francesco's Optional Chance of Stronger Bosses.esp • 13 Francesco's Optional Chance of Stronger Enemies.esp • 14 Francesco's Optional Chance of More Enemies.esp • 15 Francesco's Optional Leveled Guards.esp • 16 Francesco's Dark Seducer Weapons Patch.esp • 17 FCOM_Francescos.esp [Version 0.9.9] • 18 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • 1A Fran_Lv30Item_Maltz.esp • 1B LoadingScreens.esp • 1C Natural_Weather_HDR_by_Max_Tael.esp • 1D Natural_Habitat_by_Max_Tael.esp • 1E Natural_Water_by_Max_Tael.esp • 1F IWR-Windows.esp • 20 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp • ++ Item interchange - Extraction.esp [Version 0.76] • 21 More_Vegetables.esp • 22 SI Living Economy.esp • 23 sr_super_hotkeys.esp • 24 DLCHorseArmor.esp • 25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] • 26 DLCOrrery.esp • 27 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] • 28 DLCVileLair.esp • 29 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] • 2A DLCMehrunesRazor.esp • 2B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] • 2C DLCSpellTomes.esp • 2D DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] • 2E polearms_1.0.7_EV.esp • 2F Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp [Version 1.0] • 30 DLCThievesDen.esp • 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] • 32 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] • 33 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] • 34 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] • 35 Cobl Glue.esp [Version 1.72] • 36 Cobl Si.esp [Version 1.63] • 37 Bob's Armory Oblivion.esp • 38 FCOM_BobsArmory.esp [Version 0.9.9] • 39 Loth's Blunt Weapons for Npcs.esp • ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] • 3A Oblivion WarCry EV.esp • 3B FCOM_WarCry.esp [Version 0.9.9] • 3C Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • ++ ArmamentariumLL.esp [Version 1.35] • ++ ArmamentariumLLVendors.esp [Version 1.35] • ++ ArmamentariumLLMagic.esp [Version 1.35] • ++ ArmamentariumLLArmaVendor.esp [Version 1.35] • 3D FCOM_Cobl.esp [Version 0.9.9] • 3E Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] • 3F FCOM_Convergence.esp [Version 0.9.9] • 40 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] • ++ FCOM_EntropicOrderHardcore.esp [Version 0.9.9] • 41 FCOM_RealSwords.esp [Version 0.9.9] • 42 FCOM_DurabilityAndDamage.esp [Version 0.9.9] • 43 FCOM_SpawnRatesStronger.esp [Version 0.9.9] • 44 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] • 45 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] • 46 FCOM_SaferRoads.esp [Version 0.9.9] • 47 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] • 48 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] • 49 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] • 4A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] • 4B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] • 4C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] • 4D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] • 4E Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] • 4F FCOM_TamrielTravelers.esp [Version 0.9.9] • 50 FCOM_DiverseGuardUnity.esp [Version 0.9.9] • 51 FCOM_ArcheryHunting&Crafting.esp [Version 1] • 52 FCOM_MoreRandomSpawns.esp [Version 0.9.9] • 53 FCOM_MoreRandomItems.esp [Version 0.9.9] • 54 TIE In.esp [Version 1.2b] • 55 TIE In - Cobl.esp [Version 1.2b] • 56 TIE In - FCOM Convergence.esp [Version 1.2b] • 57 TIE In - RealSwords.esp [Version 1.2b] • 58 TIE In - MMM Gems.esp [Version 1.2b] • 59 TIE In - MMM Craft.esp [Version 1.2b] • 5A Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] • 5B ArmamentariumLL4OOO.esp [Version 2.01] • 5C ArmamentariumLLMagicOOO.esp [Version 1.35] • 5D KnightlyArmory.esp • 5E Artifacts.esp • 5F Artifacts - ArmaCompleteAddon.esp [Version 1.0] • 60 Kvatch Rebuilt.esp • 61 Kvatch Rebuilt - Leveled Guards - FCOM.esp • 62 The_Dragon_Citadel-6178.esp • 63 Valley_View_Estate.esp • 64 za_bankmod.esp • 65 DLCFrostcrag.esp • 66 FrostcragRebornCobl.esp • 67 Knights.esp • 68 Knights - Unofficial Patch.esp [Version 1.0.9] • 69 TIE In - Knights.esp [Version 1.2b] • 6A The Lost Spires.esp • 6B Lost Paladins of the Divines.esp • 6C Shadowcrest_Vineyard_COBL.esp • 6D Shadowcrest_Vineyard_GuardCOBL.esp • 6E Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] • 6F FCOM_Knights.esp [Version 0.9.9] • 70 bartholm.esp • 71 Natural_Vegetation_by_Max_Tael.esp • 72 Salmo the Baker, Cobl.esp [Version 3.08] • ++ TIE In - Salmo, Cobl.esp [Version 1.2b] • 73 TIE In - Castle Almgard v2.esp • 74 TIE In - Valley View Estate.esp • ++ TIE In - Malevolent.esp • 75 TIE In - Kvatch Rebuilt.esp [Version 1.2b] • 76 TIE In - DLCOrrery.esp [Version 1.2b] • 77 TIE In - DLCThievesDen.esp [Version 1.2b] • 78 TIE In - DLCFrostcrag.esp [Version 1.2b] • 79 TIE In - BC-Anvil.esp [Version 1.2b] • 7A Carry_all_you_want-5118.esp • 7B TeachSpell.esp • 7C MidasSpells.esp • 7D Magicka Regen x8.esp • 7E RenGuardOverhaul.esp • 7F RenGuardOverhaulShiveringIsles.esp • ++ Item interchange - Placement.esp [Version 0.76] • 80 Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76] • ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76] • 81 CM Partners.esp • 82 CM Partners Special NPCs.esp • 83 CM Partners NPC.esp • 84 CM Partners NPC NE.esp • 85 CM Partners More NPCs.esp • 86 CM Partners More NPCs NE.esp • 87 CM Partners Marker NPCs.esp • 88 CM Partners Extra NPCs.esp • 89 Cobl Races.esp [Version 1.52] • ++ Cobl Races - Balanced.esp [Version 1.52] • 8A Better Cities - Full City Defences.esp • 8B Better Cities Full.esp • 8C Better Cities - Knightly Armory.esp • 8D Better Imperial City.esp • 8E Better Imperial City FPS Patch.esp • 8F Better Cities - COBL.esp [Version 2] • 90 Better Cities Full FPS Patch.esp • 91 Better Cities - No LEYAWIIN Flooding.esp • 92 FCOM_Archery.esp [Version 0.9.9] • 93 Hemingweys Capes.esp [Version 2.00] • 94 Cobl Silent Equip Misc.esp [Version 01] • 95 Bashed Patch, 0.esp Here's a few Boss notes on these: Oblivion.esm • Note: Masterlist Revision: 2226 Cobl Main.esm [Version 1.72] • Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm [Version 1.33] • Bash Tag suggestion(s): {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm [Version 3.7b3p3] • Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_Convergence.esm [Version 0.9.9a7] • Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}} Armamentarium.esm [Version 1.35] • Bash Tag suggestion(s): {{BASH:Relev}} Essential_Merchants.esp • Bash Tag suggestion(s): {{BASH:Actors.ACBS,NoMerge}} Unofficial Oblivion Patch.esp [Version 3.2.0] • Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM\OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537• Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710• Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). Unofficial Shivering Isles Patch.esp [Version 1.4.0] • Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.• Note: Newest MOBS and non-MOBS versions have the same name.• Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch.• Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}} Better Cities .esp • Note: Dummy file to load Better Cities .BSA Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp • Requires: Shivering Isles expansion.• Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.Stats}} Francesco's Dark Seducer Weapons Patch.esp • Bash Tag suggestion(s): {{BASH:Delev, Relev}} FCOM_Francescos.esp [Version 0.9.9] • Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • Requires: Francesco's Leveled Creatures-Items 4.5b.• Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • Requires: Francesco's Leveled Creatures-Items 4.5b. Fran_Lv30Item_Maltz.esp • Requires: Francesco's Leveled Creatures-Items 4.5b. LoadingScreens.esp [Version 1.0] • Bash Tag suggestion(s): {{BASH:Graphics}} Natural_Weather_by_Max_Tael.esp • Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version. Natural_Weather_HDR_by_Max_Tael.esp • Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version. Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp IWR-Windows.esp [Version 0.9.2] • Note: Remember there are also the Retrofitted and Optimised IWR mods. SI Living Economy.esp • Note: Check for newer version. sr_super_hotkeys.esp [Version 0.54] • Note: Don't use hotkeys to change Warcry-style 'set' equipment. Game bug. DLCHorseArmor.esp • Bash Tag suggestion(s): {{BASH:Scripts}} DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] • Bash Tag suggestion(s): {{BASH:C.Owner}} DLCOrrery.esp • Bash Tag suggestion(s): {{BASH:Actors.AIPackages}} DLCOrrery - Unofficial Patch.esp [Version 1.0.3] DLCVileLair.esp DLCVileLair - Unofficial Patch.esp [Version 1.0.5] • Bash Tag suggestion(s): {{BASH:Graphics}} DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] DLCSpellTomes.esp • Bash Tag suggestion(s): {{BASH:Relev}} DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] • Incompatible with: 'CDM-CGO Compatibility plugins'. Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp [Version 1.0] • Bash Tag suggestion(s): {{BASH:Invent}} DLCThievesDen.esp • Bash Tag suggestion(s): {{BASH:C.Name,C.Light,Actors.ACBS,Actors.AIPackages,Actors.Stats}} DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] • Bash Tag suggestion(s): {{BASH:C.Light,C.Name,C.Music}} DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] • Note: Not need for 'DLCThievesDen - Unofficial Patch.esp' v1.0.7+ KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] • Note: Has bugs. Use Loot version or a patch or 'FCOM_KDCircletsOOOOptimizedNPCEquip.esp' if using FCOM.• Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both. FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] • Requires: 'KDCircletsOOOOptimized - NPC Equip'.• Note: Avoid using Potion Belt and KD Circlets at the same time. Character can wear belt or circlet, not both. Cobl Glue.esp [Version 1.72] • Note: Make sure to install the FCOM patch 'FCOM_Cobl.esp'/'MMM_Cobl.esp' if using latest version. Bob's Armory Oblivion.esp [Version 1.1] • Requires: 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp [Version 0.9.9] • Requires: 'Bob's Armory Oblivion.esp'.• Bash Tag suggestion(s): {{BASH:Relev,Delev}} Loth's Blunt Weapons for NPCs.esp • Requires: 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.esp [Version 0.9.9] • Requires: 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp [Version 1.08a] • Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}• Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Delev,Relev,Stats}}• Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}} FCOM_Cobl.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Delev,Relev}}• Requires: 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.• Note: Do not use COBL and Tamerielic Ingredients at the same time.• Note: Do not use with latest MMM/FCOM/COBL - superseded by MMM_Cobl.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] • Note: Can increase the chances of a CTD in a heavily modded game. FCOM_Convergence.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_RealSwords.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Delev,Relev}} FCOM_SpawnRatesStronger.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Delev,Relev}}• Note: Use only one: Reduced, SlightlyReduced or Stronger.• Note: 'Stronger' is the same as 'Reduced' but spawns will be more powerful. Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] • Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] • Note: Not recommended, has bugs FCOM_SaferRoads.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Delev,Relev}} Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] • Bash Tag suggestion(s): {{BASH:Invent,Scripts,Stats}} Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] • Requires: MMM and MMM Gems & Gem Dust• Bash Tag suggestion(s): {{BASH:Delev}} TamrielTravellers4OOO.esp [Version 1.39c] • Requires: 'FCOM_TamrielTravelers.esp'. FCOM_TamrielTravelers.esp [Version 0.9.9] • Requires: 'TamrielTravellers4OOO.esp' FCOM_DiverseGuardUnity.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Actors.CombatStyle,Actors.Spells,Invent,Scripts}} FCOM_ArcheryHunting&Crafting.esp [Version 1] • Requires: 'Mart's Monster Mod - Hunting & Crafting.esp'.• Bash Tag suggestion(s): {{BASH:NoMerge,Stats}} TIE In.esp [Version 1.2b] • Requires: FCOM.• Note: Recommend avoid using TNR. TIE In - FCOM Convergence.esp [Version 1.2b] • Note: Do not use with the modular plugins! Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] • Bash Tag suggestion(s): {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Kvatch Rebuilt.esp [Version 1.0] • Bash Tag suggestion(s): {{BASH:Actors.AIPackages}} DLCFrostcrag.esp • Bash Tag suggestion(s): {{BASH:C.Name,C.Owner,Factions}} Knights.esp • Bash Tag suggestion(s): {{BASH:Actors.AIPackages,Factions}} Knights - Unofficial Patch.esp [Version 1.0.9] • Bash Tag suggestion(s): {{BASH:Actors.ACBS,Actors.AIPackages,Factions,Relations}} FCOM_Knights.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:Delev,Factions,Relations,Relev}}• Requires: DLC 'Knights.esp'. Salmo the Baker, Cobl.esp [Version 3.08] • Bash Tag suggestion(s): {{BASH:C.Owner,Names,Invent,Factions,Actors.Stats,NPC.class,Actors.AIData,Actors.AIPackages,Graphics}}• Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. MidasSpells.esp • Bash Tag suggestion(s): {{BASH:Invent}} RenGuardOverhaul.esp • Bash Tag suggestion(s): {{BASH:Actors.AIData}} RenGuardOverhaulShiveringIsles.esp • Note: Obsolete. Update to 2.08 or later and remove. CM Partners Special NPCs.esp • Bash Tag suggestion(s): {{BASH:Hair,Eyes}}CM Partners NPC.esp • Bash Tag suggestion(s): {{BASH:Hair,Eyes}}CM Partners NPC NE.esp • Bash Tag suggestion(s): {{BASH:Hair,Eyes}}CM Partners More NPCs.esp • Bash Tag suggestion(s): {{BASH:Hair,Eyes}}CM Partners More NPCs NE.esp • Bash Tag suggestion(s): {{BASH:Hair,Eyes}}CM Partners Marker NPCs.esp • Bash Tag suggestion(s): {{BASH:Hair,Eyes}}CM Partners Extra NPCs.esp • Bash Tag suggestion(s): {{BASH:Hair,Eyes}} Cobl Races.esp [Version 1.52] • Bash Tag suggestion(s): {{BASH: Eyes, Hair, R.Relations, Voice-M, Voice-F,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}• Note: Do not use with RBP. FCOM_Archery.esp [Version 0.9.9] • Bash Tag suggestion(s): {{BASH:NoMerge,Stats}} I never knew how many obsolete mods I had :blink: Edited February 5, 2011 by Murtallica Link to comment Share on other sites More sharing options...
Hemingwey Posted February 5, 2011 Share Posted February 5, 2011 I never knew how many obsolete mods I had :blink: Yeah...Hemingwey's Capes is now in version 3.0 release (and you appear to be using version 1.0). <grin> I can't see anything that immediately strikes me as wrong...but you are using some plugins I have never tried. If your game is still crashing before the opening screen...I still suspect a missing master (usually an .esm) file for one of the esp files you are trying to load. <shrug> Wish I could be more helpful. Regards, Hem Link to comment Share on other sites More sharing options...
Murtallica Posted February 6, 2011 Author Share Posted February 6, 2011 (edited) Hmm, could you possibly show me your load order so I can compare and try to deactivate any you're not using? It could be worth a try. This thing has me stuck, might be doing a full reinstall if I can't get this working soon. (Hopefully without so many mods!) Edited February 6, 2011 by Murtallica Link to comment Share on other sites More sharing options...
Noggog Posted February 6, 2011 Share Posted February 6, 2011 Here's my suggestion: Activate the first half your FCOM mods. (Just turn off your extra mods until you get FCOM working) If it works, you know that first half is okay.Activate half of the remaining mods and repeat. If it crashes, you know something in that first half is wrong.Deactivate half of them and try again. Sooner or later you'll deactivate a single mod that is causing your game to crash. That's the badboy that's missing something. --------------------------------------------------------- First check to see if you have all the .esm files though. I have: OblivionFrancesco's Leveled Creatures-Items ModFrans Optional new items addonOscurosMart's MonsterFcom_convergence Link to comment Share on other sites More sharing options...
Hemingwey Posted February 6, 2011 Share Posted February 6, 2011 Here's my suggestion: Activate the first half your FCOM mods. (Just turn off your extra mods until you get FCOM working) If it works, you know that first half is okay.Activate half of the remaining mods and repeat. If it crashes, you know something in that first half is wrong.Deactivate half of them and try again. Sooner or later you'll deactivate a single mod that is causing your game to crash. That's the badboy that's missing something. --------------------------------------------------------- First check to see if you have all the .esm files though. I have: OblivionFrancesco's Leveled Creatures-Items ModFrans Optional new items addonOscurosMart's MonsterFcom_convergence This really is the way to go. I would suggest you start by installing the unofficial patches then the official plugins or DLCs. Assuming you are then able to load the game with no crashes, install FCOM, but just the core FCOM mods. The best place to find installation information is the UFCOM thread on the Bethesda boards...HERE. It is important you install in the order indicated under 'quick start' in the UFCOM thread. If your game is able to load at that point, start adding other mods one or two at a time, run BOSS, activate the added mods and test. If you reach a point at which the game will not load, you will have found your problem. (Sharing my load order - which is around 200 mods atm, including several personal mods not for public release - is unlikely to be truly helpful to you.) I hope this helps. Regards, Hem Link to comment Share on other sites More sharing options...
Murtallica Posted February 7, 2011 Author Share Posted February 7, 2011 Alright, thanks! I'll begin reinstalling soon. Link to comment Share on other sites More sharing options...
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