iavor55 Posted February 3, 2011 Share Posted February 3, 2011 Pretty much how do I know if for example a reload animation is right and wont end up having the hands of the character going straight through the thing? Or a shooting animation wont end up getting way too close to the camera and just messing things up. What I am trying to say is. How do I get a good reference point. This will also help me know how to scale the whole model. (I usualy do em simetrical to themselves, but don't know if it will be good for ingame use) Thanks in advance,-Iavor Link to comment Share on other sites More sharing options...
AllanOcelot Posted February 3, 2011 Share Posted February 3, 2011 you`ll want to use FOM ( fallout mod manager ) and extract a working mesh from your mesh file in new vegas first. This will give you the correct scale of your wep against a working in game item. It will also serve as a refrence for orintation and detail compared to your own models (usually being quite high poly ? ) After extracting an the item you will want the niftools plugin for blender ( allows you to import and export nif files) http://sourceforge.net/projects/niftools/files/blender_nif_scripts/ <- you will need this link I belive. Now import the nif you extracted into blender, you should see its size ( sometimes its a lot smaller than your default cube, so you might want to delete it) After that model away. I BELIVE that each part ( trigger, ammo ect ) needs to be modeled seperatly if it has a seperate animation. Someone more experienced with animation will have to help you with explaining that..... Link to comment Share on other sites More sharing options...
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