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A more Challenging beginning


AngryFishie000

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I find New Vegas has become easy even on Very Hard difficulty, and Hardcore meters (Food, Water, Sleep) are more annoying than challenging. I do, however, like the fact that Ammo has weight, Stimpacks/Rad-Away are over time, etc.

 

That is besides the point I want to make. What if we started with fewer SPECIAL points? I have a character concept planned out and I think it looks fine. Then I realize I have some extra points that I don't want to spend but I'm required to in order to continue.

 

 

So where do I put those points? All benefits also reduce the challenge.

 

Strength? Well managing carry weight isn't an issue

 

Perception? better avoid that enemy because I'm low health

 

Endurance? more HP and resistance, less likely to die

 

Charisma? I travel solo.

 

Intelligence? I usually focus on a few skills on a build anyway

 

Agility? more AP I don't use I'm more accurate than VATS

 

Luck? Oh Look! I got three Criticals in a row

 

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I find New Vegas has become easy even on Very Hard difficulty, and Hardcore meters (Food, Water, Sleep) are more annoying than challenging. I do, however, like the fact that Ammo has weight, Stimpacks/Rad-Away are over time, etc.

 

That is besides the point I want to make. What if we started with fewer SPECIAL points? I have a character concept planned out and I think it looks fine. Then I realize I have some extra points that I don't want to spend but I'm required to in order to continue.

 

 

So where do I put those points? All benefits also reduce the challenge.

 

Strength? Well managing carry weight isn't an issue

 

Perception? better avoid that enemy because I'm low health

 

Endurance? more HP and resistance, less likely to die

 

Charisma? I travel solo.

 

Intelligence? I usually focus on a few skills on a build anyway

 

Agility? more AP I don't use I'm more accurate than VATS

 

Luck? Oh Look! I got three Criticals in a row

 

Either just put all the points into charisma (since it is useless) or use console commands "player.modav strength -3' would remove the three strength points"

 

As another suggestion to make your game harder try project nevada (if you are not already using it) as you can use that to tweak individual features (such as ammo spawns, base HP, skill points per level, perk rate) to make it harder and/or realistic weapon damage ,which makes combat much more brutal since it takes a lot less shots to kill you (including 1 hit kill on headshots), forcing you to play tactical.

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