thefalloutoverki11 Posted June 21, 2015 Share Posted June 21, 2015 Hello, when I'm using the geck and editing a worldspace, it has a really short view distance and is really annoying when trying to work with large worldspaces. Is there a way to fix this? Also, when I'm moving an object (usually it seems only from one cell to another) my cursor jumps around and the object teleports far away. Is there a way to fix that? Link to comment Share on other sites More sharing options...
Belthan Posted June 21, 2015 Share Posted June 21, 2015 You can change the uGridsToLoad value in GECKCustom.ini to increase the number of cells you can see at once when editing worldspaces. The default is 5 (that is, it loads a 5x5 grid around the current exterior cell). Increase this in modest increments until you get an acceptable result, because large values chew up a lot of memory. When you drag an object a large distance and then cross an exterior cell border, the GECK goes wonky. It works a lot better if you drag it right up to the border, let go, then make a short drag across the border, let go, and then drag it as far as you want within that exterior cell. Hitting B in the render window while editing worldspaces toggles cell borders on and off, and is extremely helpful in that regard. Link to comment Share on other sites More sharing options...
thefalloutoverki11 Posted June 21, 2015 Author Share Posted June 21, 2015 When I change it higher, it still loads a 5x5. I'm launching the GECK from steam, does that matter? Link to comment Share on other sites More sharing options...
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