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GECK short view distance and objects jumping around


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Hello, when I'm using the geck and editing a worldspace, it has a really short view distance and is really annoying when trying to work with large worldspaces. Is there a way to fix this? Also, when I'm moving an object (usually it seems only from one cell to another) my cursor jumps around and the object teleports far away. Is there a way to fix that?

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You can change the uGridsToLoad value in GECKCustom.ini to increase the number of cells you can see at once when editing worldspaces. The default is 5 (that is, it loads a 5x5 grid around the current exterior cell). Increase this in modest increments until you get an acceptable result, because large values chew up a lot of memory.

 

When you drag an object a large distance and then cross an exterior cell border, the GECK goes wonky. It works a lot better if you drag it right up to the border, let go, then make a short drag across the border, let go, and then drag it as far as you want within that exterior cell. Hitting B in the render window while editing worldspaces toggles cell borders on and off, and is extremely helpful in that regard.

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