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Primm works totally backwards


webster63

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Obsidian is notorious for half cocked plot devices. Take for example their hair brained monk-dwarf from NWN2 or how I had to explain to them how the gods of Faerun worked with ranger's in the NWN2 beta.

 

Primm is all sorts of messed up.

Why are they bandits and not Powder Gangers like they were supposed to be?

Why are so many of the bandits guarding the upstairs of Bison Steve, leaving the downstairs relatively unprotected.

Why are all the snipers facing the rear towards the mountains where no one is instead of covering the road and and town proper.

Even though the NCR is literally at the gates of the town, no bandits are guarding the main bridge or the rear road.

All the town's people are walking around in the V&V with their weapons drawn like they are searching for someone instead of watching the doors and windows like you would if held up by bandits.

 

I could go on and on about other plot holes in other areas of the game. I mean the Powder Gangers just don't make sense at all and they are the first enemies you come across... you think they would get this right. Why are the powder gangers around the Skydiving place hostile but when you take their stuff you lose karma... I mean, wtf?

Edited by Fatalmasterpiece
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Well I do agree that the deserters bit made no sense at all. Hey where's that tough sherriff I got for you guys anyway? Yea I didn't like that part either. Never noticed that the casino emptied out if you go out and back in because I never did that. And I had already talked to the robot while I was in there the first time. I always talk to everyone I can when I first get somewhere. Not sure if that changed things or not. I just know I went back at some point and there were people in the casino. I guess whether it plays out wierd for you or not depends on how much time you spend there. I just wasn't there more than a few times and didn't really care much about the Casino really. It is too bad they didn't do something with the hotel though. They could have had some people in there, cleaned it up, had a nice room for you since you did so much for the town. Oh well. Maybe someone will mod it. Edited by Dasim4
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I don't know but maybe Bethesda thought " well, this town will have a quest and once its finished the player won't go back so why build it up or make it a hundred percent finished" Like the many towns that have only one or two quest

But let me take a look at the logic

First

Convicts attack

(trapping travelers and locals inside V&V)

Also another look what if the Bison and V&V were abandon ( so people might have started to salvage the casino) before hand and it just made a good fort

 

Second

hero comes and kills convicts

(thus letting the people go)

 

Third

The Dumb people

well I can't explain that but what if they just walked (maybe they said to the sheriff that they where traders and wanted to trade in V&V)

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It would have made more sense if the new sheriff came running up to you once you returned looking for assistance with a hostage situation inside V&V. It still makes him pretty inept as a law keeper but it's better than having him walk around oblivious to the situation. How would even a half assed sheriff not know there are people being held hostage in the town's most important business? Also, the town can hold off a whole pack of well armed Powder Gangers but it can't deal with a few pathetic NCR deserters? Yea I'm still not buying it. Edited by Dasim4
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Yes I know but the more business equals more growth so the sheriff might have thought that they where setting up shop

I'm not saying that it's what happened but the whole situation make about as much sense as GIR's Logic on Invader Zim

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but then the other side of the coin is why have the people and town guards outside and all life inside V&V have vanished too

 

so as you find a way to explain one possible scenario the other becomes too unbelieved

 

see thats where i got the idea if you move the deserters to Bison Steve it all make so much more sense

 

its quieter AND already empty plus i can see getting in there unseen is a lot easier and the V&V can go from a hiding place for the town withouit a sheriff straight into a running casino in the standard 3-4 days the game takes to change things and just completely skip the wasted time used for the unbelievable deserters taking it over thing

Edited by webster63
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Like I said the whole situation make about as much sense as GIR's Logic "Stay away from the power amplifier its sending out deadly waves of stupidness!" (Zim Plague of Babies. After GIR connects himself to the power amplifier)

Well the most logical approached would be to have them ambush you before you even enter town like outside the walls or even further

An to be truthful I finished the quest once I get near the ending of the game and really try to avoid Primm at the start of the game I normally go near the BOS bunker and then to Novac or rather the town with Boone

Edited by MercsRus
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