Manus812 Posted June 21, 2015 Share Posted June 21, 2015 I saw that mods like "Powered Power Armor" has a feature that scales you player up when wearing power armor. I would like a standalone of this. When equiping Power Armor you Player character will get scaled up to 1.1 Too see how tall that is: in-game type into console: player.setscale 1.1that should make you about a head taller than NPC's. About the size as Jean-Baptiste is you've ever stood next to him. Link to comment Share on other sites More sharing options...
devinpatterson Posted June 22, 2015 Share Posted June 22, 2015 Try this. It's based on an obj script (new one for non faction, edited ver for faction) so it's possible that another mod could overwrite it if someone adds a script to power armor for their mod. It's also possible that it could impact faction warnings/mechanics on brotherhood and ncr power salvaged PA, but it shouldn't. Another way to do this would be a quest script checking against a PA list, but this is quick and should serve you well. Link to comment Share on other sites More sharing options...
devinpatterson Posted June 22, 2015 Share Posted June 22, 2015 OBTW it does it for everyone, since I assumed you wanted it to be a larger suit of PA regardless of who wears it. Link to comment Share on other sites More sharing options...
Manus812 Posted June 23, 2015 Author Share Posted June 23, 2015 Oooooo that quick? Glorious. I'll try it out. Link to comment Share on other sites More sharing options...
Manus812 Posted June 23, 2015 Author Share Posted June 23, 2015 Hmmm, it doesn't seem to be working. I do have a mod that I made called PowerArmorImprovement, all it does is add Higher DT and Effects on PA. (EX: T-45d has 50DT, Helmet has 25DT+Fire/PoisonResist) Link to comment Share on other sites More sharing options...
devinpatterson Posted June 23, 2015 Share Posted June 23, 2015 Hmmm, it doesn't seem to be working. I do have a mod that I made called PowerArmorImprovement, all it does is add Higher DT and Effects on PA. (EX: T-45d has 50DT, Helmet has 25DT+Fire/PoisonResist) Yeah the PowerArmorImprovement will overwrite the form in my mod and disable the script. But even if it hadn't I had made a mistake on the T51b (attached the script to the helmet instead of the armor) and was using the getself function incorrectly for changing NPC's armor. Use this one temporarily, it will work on the player only (still have to work out a smooth way to do it on all wearers of teh power armor, ie NPCs). You will have to use this mod OR PowerArmorImprovement, until I can move over to a quest script to alleviate the dependency on teh armor's form, obj script. Link to comment Share on other sites More sharing options...
Manus812 Posted June 24, 2015 Author Share Posted June 24, 2015 (edited) Ok. to update along with PowerArmorImprovements I recently made a new mod (again for non-published personal use) using what i learned from our previous T-45d NO Pauldron Project. After many months of planning out what Equipment my Melee/Power Armor Character shall use, I have decided on this. It has Custom Stats, and I console scaled my players height to 1.1 for the pic. So this and PAI will be my Power Armor mods that need compatibility. Edited June 24, 2015 by Manus812 Link to comment Share on other sites More sharing options...
Manus812 Posted June 24, 2015 Author Share Posted June 24, 2015 So all I need now to complete my character before I actually make him is: This one (PA Scaling), and some sort of Minigun Gauntlet. Link to comment Share on other sites More sharing options...
devinpatterson Posted June 25, 2015 Share Posted June 25, 2015 So all I need now to complete my character before I actually make him is: This one (PA Scaling), and some sort of Minigun Gauntlet. I don't know how closely you followed the other thread, but I don't plan on making any animated models right away, instead I'm using dummy models. I do believe I have a workable solution for a spingun arm mounted weapon, but it's at the "in theory" stage. And even if it does work, I have to do all the positioning "blind" (without a character model reference), which means loading up the game over and over again ad nauseam until everything is correct. To sum up, I was simply correcting your assertion that my mod was dead, I wasn't promising to put together a minigun gauntlet for you in the near future. If you can find someone else to fill your request, that's great, but don't depend on mine being out any time soon.......unless I go on all night caffeine binge and get lucky. Link to comment Share on other sites More sharing options...
Manus812 Posted June 26, 2015 Author Share Posted June 26, 2015 Thats absolutely fine, I don't want you to think I am forcing you too make anything, I guess I have a bit forceful, but I don't mind if it doesn't get made. I don't care that much to get mad. You have already made lots of things for not only me but many others here in the nexus. Link to comment Share on other sites More sharing options...
Recommended Posts