RadioactiveMicrobe Posted June 22, 2015 Posted June 22, 2015 Hey all. I'm working on a follower mod. Specifically the quest to get him as a follower. When going through the dialog, and at the supposed trigger. Nothing happens. The follower is supposed to give you a key, and the quest is supposed to start. Nothing I've tried has helped. I've done the SEQ thing, and I've set each alias as optional with no results. I can go into console and force the stage to 10, which does start the quest and displays the correct objective marker, but the key still doesn't appear in my inventory. All scripts compile fine, and nothing seems wrong at all. Any help would be appreciated. I can provide screenshots if you'd like.
Aragorn58 Posted June 23, 2015 Posted June 23, 2015 Hey all. I'm working on a follower mod. Specifically the quest to get him as a follower. When going through the dialog, and at the supposed trigger. Nothing happens. The follower is supposed to give you a key, and the quest is supposed to start. Nothing I've tried has helped. I've done the SEQ thing, and I've set each alias as optional with no results. I can go into console and force the stage to 10, which does start the quest and displays the correct objective marker, but the key still doesn't appear in my inventory. All scripts compile fine, and nothing seems wrong at all. Any help would be appreciated. I can provide screenshots if you'd like.Most of the time a quest will not start if all quest aliases are not filled ( but if all aliases are set as optional, even if one is missing the quest should start). If this is a start enabled quest(SEQ) which means it is loaded when the game starts, open the console and type "sqv <your quest name>" without the quotes and hit enter. Using the page up or down key, check to see that all aliases are filled. If they are not filling that is why the quest will not start on its own. If it is not start enabled, use the console to set the first stage and then do the sqv thing and check again. If any of your aliases are not filled they will say <none>. If all are filled we can go from there to figure out why it wont start and why the key is not appearing in your inventory. Most likely it is a script with the properties not set properly or not the correct script placed on the key, so it is never given to the player.
RadioactiveMicrobe Posted July 12, 2015 Author Posted July 12, 2015 Hey all. I'm working on a follower mod. Specifically the quest to get him as a follower. When going through the dialog, and at the supposed trigger. Nothing happens. The follower is supposed to give you a key, and the quest is supposed to start. Nothing I've tried has helped. I've done the SEQ thing, and I've set each alias as optional with no results. I can go into console and force the stage to 10, which does start the quest and displays the correct objective marker, but the key still doesn't appear in my inventory. All scripts compile fine, and nothing seems wrong at all. Any help would be appreciated. I can provide screenshots if you'd like.Most of the time a quest will not start if all quest aliases are not filled ( but if all aliases are set as optional, even if one is missing the quest should start). If this is a start enabled quest(SEQ) which means it is loaded when the game starts, open the console and type "sqv <your quest name>" without the quotes and hit enter. Using the page up or down key, check to see that all aliases are filled. If they are not filling that is why the quest will not start on its own. If it is not start enabled, use the console to set the first stage and then do the sqv thing and check again. If any of your aliases are not filled they will say <none>. If all are filled we can go from there to figure out why it wont start and why the key is not appearing in your inventory. Most likely it is a script with the properties not set properly or not the correct script placed on the key, so it is never given to the player. Hey, sorry I never got back to you. The issue was that I was skipping the dialogue that triggers it. I didn't know that pressing enter through the dialogue wouldn't start the quest. I've never modded skyim before, so I didn't know about these little things, haha
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