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Editing LOD mesh.


AndrewClements

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The file in question is "60.-32.-32.32.nif"

 

It's located in the oblivion\data\meshes\landscape\LOD\ folder

 

I know this is the correct file I need to edit because I replaced it with a flat one and ran the game and the area in question was flat.

 

I just either want to be able to disonnect a few vertices (to create an opening), or else find a way to make the texture at that point transparent.

 

I can't get this file to load into Blender. When I try to import it, all I get is one HUGE flat surface.

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I guess this attempt at editing LOD messhes isn't something hardly anyone does.

 

But we did finally get the LOD mesh in question to load into Blender. By setting the scale slider all the way to 100 in the .nif import thing, we got the mesh to load into Blender.

 

We were also able to edit the points in question, but when we tried to export it back out to a .nif file, it always give the error "Value out of range 83932" and of course "python error" after that since it's probably from the import/export plugin.

 

So basically we are needing to find a way to make it export back out to a .nif file after editing.

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