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Major NPC problems


renegadespoon

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i made 4 civilians start off in a building and gave them packages to make them walk out the door into my world space and wander about it until a certain time when they walk back into the same building to go to sleep, and they worked fine first time round. Now i've made 5 guards with pretty much the same packages; they start off in a different building, they leave fine, but when it comes to them going to sleep only some of them make it back to the building, some of them get stuck on terrain or just disappear altogether. Also, if i start from the main world and go into my world space the guards are all standing in a group and only move around that small space, even if they're supposed to be asleep. The packages are essentially the same as the civilians, but they're being complete retards. sometimes they don't even follow the navmesh, but the civilians do, and when they leave the navmesh they get stuck, and if i wait using T, and press T straight after so it doesn't even wait, the guard disappears and i can't find him again. can someone please help me, otherwise i'm giving up because its too much hassel. I've been working on my own world space for 2 weeks and i've got hardly anywhere because its just one problem after another.
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My master file has come up as an ESM already, its my mod file thats come up as ESP, but when i try to open it in FNVEdit, it comes up with this message:

 

Background loader: Fatal: <exception form ID [00160C43] in file FalloutNV.esm referes to master file FalloutNV.esm which has not been assigned a global load order>

 

so what does that mean? The file won't appear in the FormID box. also i don't understand what you mean by flip to ESM

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