NukaCooler Posted June 23, 2015 Share Posted June 23, 2015 I followed this tutorial (http://niftools.sourceforge.net/wiki/Blender/Collision) to xreate and export a blender mesh with collision to nif, but when importing into geck this collision does not work. I cannout select my object in the render view. Attached is a comparison of my mesh to a (working) mesh. I notice there are some differences. Link to comment Share on other sites More sharing options...
NukaCooler Posted June 23, 2015 Author Share Posted June 23, 2015 Never mind, searched my problem and found the solution was to rename the top ninode to Bsfadenode. Works fine now. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 23, 2015 Share Posted June 23, 2015 Yes, always convert RootNoode from NiNode to BSFadeNode after Blender export. Besides that, some unneeded properties have been added. They will only make your mesh un-optimized.You can safely remove NiStencilProperties if your texture doesn't need to show up on both sides of you mesh.Most Probably, the NiSpecularProperty isn't needed either. An AlphaProperty has been lost during export which may cause the lid holes not to display properly. Curiously there's no MaterialProperty in your exported mesh. Are you sure to have the correct export settings in Blender? Link to comment Share on other sites More sharing options...
Recommended Posts