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Separate SkillBonus for Melee/Unarmed and Guns ?


Razlo

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So I'm working on this mod which makes melee/unarmed combat primary combat before gunfight, and try to balance things a bit.

 

First I'd like to have GunDamage independent from

A) Condition ,

B) Skill .

Both things would only affect spread.

 

Condition is easy as Guns and Melee has its own parameters (GunConditionPenalty and MeleeConditionPenalty).

But with Skill I have some problems. I've tweak SkillBonus so it's almost always has value near = 1.0 . so guns always do the same damage (increased a bit) , but I've

realized that Unamred and Melee damage increased as well.

 

Furthermore I'd like the damage and chance to hit/accuracy in VATS be very dependant upon Melee and Unarmed skill (in opposite to Guns).

 

But I've learned from GECK wiki that SkillBonus is the same for guns and meleeUnarmed.

 

Is this right ? Can this be somehow overriden , by making new parameters i.e. or changing the formula itself (edit: now I know it's hardcoded and forumlas can't be changed)?

 

Is there a way to separate skill for Guns and for Melee , so that guns skill would affect only spread, and melee would affect

A) accuracy ,

B) Damage.

 

Every help, advice very appreciated! Thanks!

Razlo

Edited by Razlo
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Aw come on! Just a little help - I know there's many of you who was solving similiar issue!

 

The way that bullet is hitting your body has nothing to do with skill. anyone can pull the trigger - the gun's deadly in commando hand , as in granny if she's aiming just at you.

 

so how to separate skill between melee and guns (knife in grandma's hand ain't that dangerous , right ? :P ).

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