wtmac Posted February 5, 2011 Share Posted February 5, 2011 For some reason I can't seem to delete an object, in this case a duplicate recipe I accidentally made, from the Geck. I tried deleting it by right clicking it and selecting delete as well as highlighting and pressing the delete key... It, however, does not go away and just buts a "D" next to the count column of that recipe and deleted everything within the recipe itself. The name still shows up in the editor id column of the recipe list as well as the form id. Hope I am making sense here. I don't think this will affect the actual mod but I am a little OCD about it hanging around there and I am sure I am just missing something real obvious here, I just don't know what. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 5, 2011 Share Posted February 5, 2011 have you tried closing the GECK, and then opening it again, and loading your plugin again??because as far as i know, when you delete something, it shows up as deleted, but when you open the plugin next, the specific piece of data you deleted will be gone i can't really confirm this, but this is as far as i knoweven if it isn't so, and you still have the data, it shouldn't affect your plugin at all Link to comment Share on other sites More sharing options...
Floatsup Posted February 5, 2011 Share Posted February 5, 2011 have you tried closing the GECK, and then opening it again, and loading your plugin again??because as far as i know, when you delete something, it shows up as deleted, but when you open the plugin next, the specific piece of data you deleted will be gone i can't really confirm this, but this is as far as i knoweven if it isn't so, and you still have the data, it shouldn't affect your plugin at all I also agree with waste, Every time I delete anything I save and close and re-open. Thankfully I have a fairly stout system so this only takes about 30seconds. But it seems the only way to be sure. I walk on eggshells with geck at this point. Maybe Im being to cautious, but Ive been burned so many times already, and im new to GECK, like 3 weeks. So I take a lot of precautions now. It saves my keyboard, and the cat is much happier now. Link to comment Share on other sites More sharing options...
wtmac Posted February 6, 2011 Author Share Posted February 6, 2011 Well I tried it and it doesn't seem to get rid of it. The bad part is it still shows shows up as a blank recipe in game. May have to start all over from scratch just to get rid of this... ugh. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 6, 2011 Share Posted February 6, 2011 Open your plugin with fnvedit and remove it there. Link to comment Share on other sites More sharing options...
luthienanarion Posted February 6, 2011 Share Posted February 6, 2011 The G.E.C.K. is incapable of deletion, so you'll have to use FNVEdit or the TESsnip tool included in FOMM to remove unintentional changes from your plugin. Link to comment Share on other sites More sharing options...
wtmac Posted February 6, 2011 Author Share Posted February 6, 2011 Thanks, FNVedit did the trick. Wonder why they left out that feature in the G.E.C.K. Link to comment Share on other sites More sharing options...
luthienanarion Posted February 7, 2011 Share Posted February 7, 2011 The Elder Scrolls Construction Set has never been able to delete anything directly, only mark things as deleted. It's because of how the engine loads plugins in order and just overwrites data. Link to comment Share on other sites More sharing options...
davidlallen Posted February 7, 2011 Share Posted February 7, 2011 The idea of leaving deleted data around, during one execution of the program, is supposed to make a program less likely to crash. (Geck crashes a lot despite this.) For myself, I have always found that I can work for several hours in one geck session, adding, changing and deleting a lot of items. Then when I save, exit and start the next day's work, all of the deleted items from the previous session are, in fact, deleted. So I don't find it necessary to either quit all the time, or use fnvedit just to delete. Fnvedit is handy for a lot of things, but I don't find that geck deletion is totally broken. Link to comment Share on other sites More sharing options...
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