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Delete Object from Library


wtmac

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For some reason I can't seem to delete an object, in this case a duplicate recipe I accidentally made, from the Geck. I tried deleting it by right clicking it and selecting delete as well as highlighting and pressing the delete key... It, however, does not go away and just buts a "D" next to the count column of that recipe and deleted everything within the recipe itself. The name still shows up in the editor id column of the recipe list as well as the form id. Hope I am making sense here. I don't think this will affect the actual mod but I am a little OCD about it hanging around there and I am sure I am just missing something real obvious here, I just don't know what.
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have you tried closing the GECK, and then opening it again, and loading your plugin again??

because as far as i know, when you delete something, it shows up as deleted, but when you open the plugin next, the specific piece of data you deleted will be gone

 

i can't really confirm this, but this is as far as i know

even if it isn't so, and you still have the data, it shouldn't affect your plugin at all

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have you tried closing the GECK, and then opening it again, and loading your plugin again??

because as far as i know, when you delete something, it shows up as deleted, but when you open the plugin next, the specific piece of data you deleted will be gone

 

i can't really confirm this, but this is as far as i know

even if it isn't so, and you still have the data, it shouldn't affect your plugin at all

 

I also agree with waste, Every time I delete anything I save and close and re-open. Thankfully I have a fairly stout system so this only takes about 30seconds. But it seems the only way to be sure. I walk on eggshells with geck at this point. Maybe Im being to cautious, but Ive been burned so many times already, and im new to GECK, like 3 weeks. So I take a lot of precautions now. It saves my keyboard, and the cat is much happier now.

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The idea of leaving deleted data around, during one execution of the program, is supposed to make a program less likely to crash. (Geck crashes a lot despite this.) For myself, I have always found that I can work for several hours in one geck session, adding, changing and deleting a lot of items. Then when I save, exit and start the next day's work, all of the deleted items from the previous session are, in fact, deleted. So I don't find it necessary to either quit all the time, or use fnvedit just to delete. Fnvedit is handy for a lot of things, but I don't find that geck deletion is totally broken.
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