heaud Posted June 23, 2015 Share Posted June 23, 2015 I am new to modding. Project Nevada has a great feature of being able to readjust HP and how it scales with Endurance and Level and the ability to readjust how skills affect damage. After trying that out at low level Hardcore mode with a skill of Survival reaching near 50, I have noticed that a Sunset Sarsaparilla was outhealing a Stimpak. I do not like how fast the scaling works Vanilla as it can cause healing items to be too powerful with the reduced HP from Project Nevada, so I thought of trying to find a way to rebalance it to work with the new lower health pool. My thoughts on changing this would be to find a way to mod a new formula to allow scaling to be slower, manually edit each ingestible/medicine in GECK to lower values, or a mixture of both. Is there a way to override the formula of the healing properties of those two skills? Another possible mod I have been thinking about is to have Stimpaks heal based off of a percentage of base health with the Medicine skill giving an extra boost. Link to comment Share on other sites More sharing options...
devinpatterson Posted June 24, 2015 Share Posted June 24, 2015 My thoughts on changing this would be to find a way to mod a new formula to allow scaling to be slower, manually edit each ingestible/medicine in GECK to lower values, or a mixture of both. Is there a way to override the formula of the healing properties of those two skills? Yeah there is, you can use NVSE's SetNumericGameSetting to alter just about any game settings value you want (whether by formula in your script or just a constant). But if I remember right, survival is the redheaded stepchild of skills. I think they had to co-opt some other skill slot for it, which made it really annoying to work with via the geck. Link to comment Share on other sites More sharing options...
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