Gene098 Posted February 5, 2011 Share Posted February 5, 2011 (edited) Hi I wanted to know that if I had a character and made an .mor/(face replacement) of him, would it be simple to make a .mop/(preset in character creation screen) of him tooor would I have to go through a lot of things?Please correct me if Im wrong Edited February 5, 2011 by Gene098 Link to comment Share on other sites More sharing options...
Thandal Posted February 5, 2011 Share Posted February 5, 2011 Hey, Gene! Sorry, but you can't make a ".mop" out of a ".mor". The ".mor" is the END product of the process: the one used in-game for the character involved. In order to generate a ".mop" you need to have the Toolset, create/modify a ".mrh". then Export the result. :thumbsup: Link to comment Share on other sites More sharing options...
Gene098 Posted February 5, 2011 Author Share Posted February 5, 2011 Hey, Gene! Sorry, but you can't make a ".mop" out of a ".mor". The ".mor" is the END product of the process: the one used in-game for the character involved. In order to generate a ".mop" you need to have the Toolset, create/modify a ".mrh". then Export the result. :thumbsup: Im not sure I get what you mean when you say a .mor is the end product? Does that mean that the .mor also has the .mop in it and can be used for presets too? Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 5, 2011 Share Posted February 5, 2011 Heyas Gene- welcome to the nexus!K, first off, dont be sorry for being new. We all have to start out somewhere ;) Now, as to what you're dealing with.A character made in the character creator (CC) will ONLY have a .mor file.A character morph created in the ToolSet (TS) will start out as a .mrh file. A .mrh file is like... the entire roadmap for the character face. It contains ALL the information for the morph. .mor and .mor files, Don't contain All the info for them. OR, has that info written in a different format from each other.So a .mor file, is written in a different format from a .mop which means that you can't use one, to create the other. You have to create the master file, the .mrh file, in order to be able to extract either a .mor or a .mop file from the .mrh in the toolset.And which file you get from the extraction, is a choice that you have to make when you choose to extract it. Ok, I know that this isnt a proper example, but it's the only one that I can think of right now. Say that you download a music video from the site of your favorite band. That video would be your .mrh file equivalent. Now say that you have a video editing program, which in this case, would be the toolset. From that music video file, you can choose to extract both the audio soundtrack, and only the video itself, without sound. The video would be your .mor and the sound would be the .mopYou can't convert the sound only track to a video track, and you can't convert a video only track to a sound track. Not without adding additonal data from some other source. Thats the way that mor and mop files are, you just cant convert them back and forth, you have to have the master, .mrh file in order to create one or the other. Hope that this explains it :)-DW Link to comment Share on other sites More sharing options...
Gene098 Posted February 6, 2011 Author Share Posted February 6, 2011 Heyas Gene- welcome to the nexus!K, first off, dont be sorry for being new. We all have to start out somewhere ;) Now, as to what you're dealing with.A character made in the character creator (CC) will ONLY have a .mor file.A character morph created in the ToolSet (TS) will start out as a .mrh file. A .mrh file is like... the entire roadmap for the character face. It contains ALL the information for the morph. .mor and .mor files, Don't contain All the info for them. OR, has that info written in a different format from each other.So a .mor file, is written in a different format from a .mop which means that you can't use one, to create the other. You have to create the master file, the .mrh file, in order to be able to extract either a .mor or a .mop file from the .mrh in the toolset.And which file you get from the extraction, is a choice that you have to make when you choose to extract it. Ok, I know that this isnt a proper example, but it's the only one that I can think of right now. Say that you download a music video from the site of your favorite band. That video would be your .mrh file equivalent. Now say that you have a video editing program, which in this case, would be the toolset. From that music video file, you can choose to extract both the audio soundtrack, and only the video itself, without sound. The video would be your .mor and the sound would be the .mopYou can't convert the sound only track to a video track, and you can't convert a video only track to a sound track. Not without adding additonal data from some other source. Thats the way that mor and mop files are, you just cant convert them back and forth, you have to have the master, .mrh file in order to create one or the other. Hope that this explains it :)-DW Oh I get it, I was trying to figure out if it was hard to do or not since...A person put out many character models and all are in mor and only some are in mopso i really wanted a certain character preset and asked but the person hasnt answered me in a while so I was thinking I t might be undo-able or just hard.In this case that creator would definetly have an mrh file right? Since he only hasnt made mop for some of them and has mor for all? Or is it possible that mor files coe out all the time right from the mrh but mop doesnt always work?If someone could relate to me it would be much appreciated Also Thanks a lot Wolf for clearing things up! Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 6, 2011 Share Posted February 6, 2011 Yup! :) The author of that mod would have made those faces in the toolset as a mrh file. Then extracted the .mor files and/or .mop files from that.It might be a possibility that said author isnt on the site anymore. Or they may have lost the original ,mrh files. :( Generally speaking, unless the TS crashes, or something else goes wrong with your computer, it will always extract the .mop/.mor files correctly. Its more a case of not being able to convert one to the other.See, .mor files store the information in numeric and filename values. such as 2.359 and ef_har_09a. I believe that .mop files are all binary, which the .mor files can't read because the engines aren't made to read the binary in a .mor file. (just a half-educated guess, so don't quote me on that). And, also just for future reference, .moR files are files for existing characters only. .moP files are always presets for the character creator (CC). Easy way to keep track of them is to remember P for Preset. ;) And no problem at all glad to help out when I can :) Link to comment Share on other sites More sharing options...
Gene098 Posted February 6, 2011 Author Share Posted February 6, 2011 Yup! :) The author of that mod would have made those faces in the toolset as a mrh file. Then extracted the .mor files and/or .mop files from that.It might be a possibility that said author isnt on the site anymore. Or they may have lost the original ,mrh files. :( Generally speaking, unless the TS crashes, or something else goes wrong with your computer, it will always extract the .mop/.mor files correctly. Its more a case of not being able to convert one to the other.See, .mor files store the information in numeric and filename values. such as 2.359 and ef_har_09a. I believe that .mop files are all binary, which the .mor files can't read because the engines aren't made to read the binary in a .mor file. (just a half-educated guess, so don't quote me on that). And, also just for future reference, .moR files are files for existing characters only. .moP files are always presets for the character creator (CC). Easy way to keep track of them is to remember P for Preset. ;) And no problem at all glad to help out when I can :) I get it, I think the person should still have the mrh files since i think he's still uploadingHis models are on dragon age nexus I think its Ferelden Models - Unique Character Morphs and Presetseven though he isnt the author but the uploader I feel he is the author since his name is very close with the author.Sorry but I wasnt very sure what you meant when you said ".moR files are files for existing characters only" Link to comment Share on other sites More sharing options...
Thandal Posted February 6, 2011 Share Posted February 6, 2011 @DW; Maybe a cake is a better anaolgy. The Toolset is your kitchen where you prepare everything. The .mrh is the recipe. The .mop is the batter, all made-up according to the recipe then stored to use later. But if you decide to put it in the oven, then... The .mor is the baked cake. Can't really tell the exact recipe any more, (and certainly can't "unbake" it! :laugh: )but you can make a good guess at the main ingredients. [Edit: Realized while thinking about all this that one CAN get the ".mor" from the ".mop", although definitely NOT the other way 'round. Use Toolset to make .mrhExtract .mopUse .mop to create new characterUse DA Face Replacer (or other utility) to extract the .mor! :laugh: ] Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 6, 2011 Share Posted February 6, 2011 @DW; Maybe a cake is a better anaolgy. The Toolset is your kitchen where you prepare everything. The .mrh is the recipe. The .mop is the batter, all made-up according to the recipe then stored to use later. But if you decide to put it in the oven, then... The .mor is the baked cake. Can't really tell the exact recipe any more, (and certainly can't "unbake" it! :laugh: )but you can make a good guess at the main ingredients. [Edit: Realized while thinking about all this that one CAN get the ".mor" from the ".mop", although definitely NOT the other way 'round. Use Toolset to make .mrhExtract .mopUse .mop to create new characterUse DA Face Replacer (or other utility) to extract the .mor! :laugh: ] Actually, no. The face replacer can't extract a .mor file from a .mop file. It can assing a .mor file to a savegame, or extract a .mor file from a savegame, but it can't convert the two types.And I think that hte .mop file would be your cake, since there really isnt much that you can do with a .mop file, aside from eating it.I know that you cant get the TS to work on your machine, so I know that you havent actually opened up one of these files before. But if you open a .mor file in the TS, you can see the head used, the hair used, and some of the dial settings that were used, in plain text.If you open up a .mop file in the TS, it's nothing but numbers. Numbers numbers and more numbers. I was wrong to use the word "binary" in my earlier post. But its definitely a system that you would have to figure out how to decipher, in order to find out what is what. .Mor files can't read those numbers.So in my case, I can look at the slice of "cake" with a .mor file, and say "K, thats chocolate, that vanilla, thats the cake, that's the icing, that's the color of the icing, thats what they used in the icing". With a .mop file, I can look at it, and go "K, thats a slice of cake with a buttload of undecipherable sprinkles". LOL. But yes, you can do the method that you were talkign about, with using the toolset to create the preset, use the preset on a character, and then extract the .mor file from the savegame. I did that with the Sophia Dryden morphs that I released (Although I wasn't the one who created the .mop file, in this case). Gene- what I mean by characters that are already made. Toons like Morrigan, Alistair, Zev, the Warden that you're already playing, the npc's running around denerim, the elven alienage, etc. All of those use .mor files.Hrm... well, w/out talking to him I dunno why he hasnt offered up any info on the request then :( Link to comment Share on other sites More sharing options...
Gene098 Posted February 6, 2011 Author Share Posted February 6, 2011 (edited) a@DW; Maybe a cake is a better anaolgy. The Toolset is your kitchen where you prepare everything. The .mrh is the recipe. The .mop is the batter, all made-up according to the recipe then stored to use later. But if you decide to put it in the oven, then... The .mor is the baked cake. Can't really tell the exact recipe any more, (and certainly can't "unbake" it! :laugh: )but you can make a good guess at the main ingredients. [Edit: Realized while thinking about all this that one CAN get the ".mor" from the ".mop", although definitely NOT the other way 'round. Use Toolset to make .mrhExtract .mopUse .mop to create new characterUse DA Face Replacer (or other utility) to extract the .mor! :laugh: ] Actually, no. The face replacer can't extract a .mor file from a .mop file. It can assing a .mor file to a savegame, or extract a .mor file from a savegame, but it can't convert the two types.And I think that hte .mop file would be your cake, since there really isnt much that you can do with a .mop file, aside from eating it.I know that you cant get the TS to work on your machine, so I know that you havent actually opened up one of these files before. But if you open a .mor file in the TS, you can see the head used, the hair used, and some of the dial settings that were used, in plain text.If you open up a .mop file in the TS, it's nothing but numbers. Numbers numbers and more numbers. I was wrong to use the word "binary" in my earlier post. But its definitely a system that you would have to figure out how to decipher, in order to find out what is what. .Mor files can't read those numbers.So in my case, I can look at the slice of "cake" with a .mor file, and say "K, thats chocolate, that vanilla, thats the cake, that's the icing, that's the color of the icing, thats what they used in the icing". With a .mop file, I can look at it, and go "K, thats a slice of cake with a buttload of undecipherable sprinkles". LOL. But yes, you can do the method that you were talkign about, with using the toolset to create the preset, use the preset on a character, and then extract the .mor file from the savegame. I did that with the Sophia Dryden morphs that I released (Although I wasn't the one who created the .mop file, in this case). Gene- what I mean by characters that are already made. Toons like Morrigan, Alistair, Zev, the Warden that you're already playing, the npc's running around denerim, the elven alienage, etc. All of those use .mor files.Hrm... well, w/out talking to him I dunno why he hasnt offered up any info on the request then :( Alright thanks a lot guys, I wanna apologize for not reading both of your explanations on the cakes. I got lost somewhere dont remember where...hehe....OH but is it possible that the guy I was talking to didnt see my message? Since I private messaged him 2 days ago and he replied the first 2-3 times but not now not anymore, could the message be buried under other newer messages or...um...ya Edited February 6, 2011 by Gene098 Link to comment Share on other sites More sharing options...
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