Question2 Posted June 24, 2015 Share Posted June 24, 2015 A mod broke one of the NPCs in my game by giving him millions of ammo and hes not removing or refreshing his inventory to get rid of it. How do i remove the items from his inventory? The items are stored somewhere else, im not sure where exactly, there are two hidden chests under his store, but they cannot be opened and selecting them and using "removeallitems" in the console doesnt seem to do anything. Link to comment Share on other sites More sharing options...
Question2 Posted June 26, 2015 Author Share Posted June 26, 2015 Anyone? Link to comment Share on other sites More sharing options...
modder3434 Posted June 26, 2015 Share Posted June 26, 2015 > have you tried to open the chests (with a targested unlock console command, and just take all the items? However if he isn't respawning/ resetting his inventory then use the above method to remove the offending items....problem solved... > or you can open console, click on the npc in question, and then type "resurrect", and your npc has died, been reborn, asn has a reset inventory... Link to comment Share on other sites More sharing options...
Question2 Posted June 28, 2015 Author Share Posted June 28, 2015 The chests arent locked, but pressing e to open them does nothing. Resurrect doesnt reset his inventory for some reason... Link to comment Share on other sites More sharing options...
WhiskeyRiver2 Posted June 30, 2015 Share Posted June 30, 2015 Try using either FNVEdit or the GECK to track down the chests via their ID numbers (open the console, click them and enter the "gbo" command, write down the output, that's the ID you need to look for), and manually (and permanently) removing the offending contents, or at least bringing stock back down to sane levels. Link to comment Share on other sites More sharing options...
Question2 Posted July 2, 2015 Author Share Posted July 2, 2015 How do you manually remove the offending contents after getting the base ID? Link to comment Share on other sites More sharing options...
Question2 Posted July 2, 2015 Author Share Posted July 2, 2015 Alright figured it out. Use the console, select the merchant then type removemerchantcontainer. Find the base ID of the merchant container in the GECK, then use "placeatme" to make a copy of the merchant container. Then use select the vendor and use "setmerchantcontainer <refID of the new merchant container>". And wait for it to refresh as normal. Link to comment Share on other sites More sharing options...
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