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A more mod friendly way to add to perk formlists


devinpatterson

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I would like to expand somewhat on the brushgun. Throw in some new models etc, but this also applies to making any new weapon.

 

I was wondering if there was a better way to add a weapon to a form list (primarily the cowboy perks and shotgun surgeon lists)? When somebody makes a new weapon and remembers to put it in a form list, for example cowboy perk, it is being written over several times by other weapon mods. Which in turn is being overwritten by another weapon mod, and another etc.

 

My FNVedit is a screen of red fields. It seems like I'm always going into fnvedit and merging mods or editing them (which gets messy since I have to add some esp's as masters to other esps...PITA)

 

Is there a better way to do this? I vaguely recall someone that had a weapons mod that used a script to add their weapons to the formlist instead of overwriting the it. But I havn't been able to find it.

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Some people have strong objections to New Vegas Script Extender, since both the modder and the player need to enable Steam Community mode. However, NVSE has functions which allow you to add to formlists on the fly. If each mod adds to the formlist on the fly, and no mod permanently changes it, then they can all cooperate.
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Some people have strong objections to New Vegas Script Extender, since both the modder and the player need to enable Steam Community mode. However, NVSE has functions which allow you to add to formlists on the fly. If each mod adds to the formlist on the fly, and no mod permanently changes it, then they can all cooperate.

 

Thanks Davidallen that sounds like an great solution if the player has NVSE, maybe two versions of a mod one using NVSE and one without would be the best choice.

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Have you tried AddFormToFormList?

 

http://geck.bethsoft.com/index.php/AddFormToFormList

 

Create a quest with a quest script, use the command above to make your changes and then stop the quest.

You won't have to worry about other mods changing the same list as your changes are made after the fact.

Edited by Quetzlsacatanango
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