devinpatterson Posted February 5, 2011 Share Posted February 5, 2011 I would like to expand somewhat on the brushgun. Throw in some new models etc, but this also applies to making any new weapon. I was wondering if there was a better way to add a weapon to a form list (primarily the cowboy perks and shotgun surgeon lists)? When somebody makes a new weapon and remembers to put it in a form list, for example cowboy perk, it is being written over several times by other weapon mods. Which in turn is being overwritten by another weapon mod, and another etc. My FNVedit is a screen of red fields. It seems like I'm always going into fnvedit and merging mods or editing them (which gets messy since I have to add some esp's as masters to other esps...PITA) Is there a better way to do this? I vaguely recall someone that had a weapons mod that used a script to add their weapons to the formlist instead of overwriting the it. But I havn't been able to find it. Link to comment Share on other sites More sharing options...
davidlallen Posted February 5, 2011 Share Posted February 5, 2011 Some people have strong objections to New Vegas Script Extender, since both the modder and the player need to enable Steam Community mode. However, NVSE has functions which allow you to add to formlists on the fly. If each mod adds to the formlist on the fly, and no mod permanently changes it, then they can all cooperate. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 7, 2011 Author Share Posted February 7, 2011 Some people have strong objections to New Vegas Script Extender, since both the modder and the player need to enable Steam Community mode. However, NVSE has functions which allow you to add to formlists on the fly. If each mod adds to the formlist on the fly, and no mod permanently changes it, then they can all cooperate. Thanks Davidallen that sounds like an great solution if the player has NVSE, maybe two versions of a mod one using NVSE and one without would be the best choice. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 7, 2011 Share Posted February 7, 2011 (edited) Have you tried AddFormToFormList? http://geck.bethsoft.com/index.php/AddFormToFormList Create a quest with a quest script, use the command above to make your changes and then stop the quest.You won't have to worry about other mods changing the same list as your changes are made after the fact. Edited February 7, 2011 by Quetzlsacatanango Link to comment Share on other sites More sharing options...
davidlallen Posted February 7, 2011 Share Posted February 7, 2011 Good point. *Almost all* of the functions which operate on formlists are NVSE, but that one isn't. Link to comment Share on other sites More sharing options...
Recommended Posts